diff --git a/Platformio/HAL/Targets/ESP32/omoteconfig.h b/Platformio/HAL/Targets/ESP32/omoteconfig.h index 48f227e..462abe7 100644 --- a/Platformio/HAL/Targets/ESP32/omoteconfig.h +++ b/Platformio/HAL/Targets/ESP32/omoteconfig.h @@ -17,9 +17,6 @@ // IO34+IO35+IO37+IO38+IO39(+IO13) #define BUTTON_PIN_BITMASK 0b1110110000000000000000000010000000000000 -#define SCREEN_WIDTH 240 -#define SCREEN_HEIGHT 360 - // Pin assignment // ----------------------------------------------------------------------------------------------------------------------- diff --git a/Platformio/include/README b/Platformio/include/README deleted file mode 100644 index 194dcd4..0000000 --- a/Platformio/include/README +++ /dev/null @@ -1,39 +0,0 @@ - -This directory is intended for project header files. - -A header file is a file containing C declarations and macro definitions -to be shared between several project source files. You request the use of a -header file in your project source file (C, C++, etc) located in `src` folder -by including it, with the C preprocessing directive `#include'. - -```src/main.c - -#include "header.h" - -int main (void) -{ - ... -} -``` - -Including a header file produces the same results as copying the header file -into each source file that needs it. Such copying would be time-consuming -and error-prone. With a header file, the related declarations appear -in only one place. If they need to be changed, they can be changed in one -place, and programs that include the header file will automatically use the -new version when next recompiled. The header file eliminates the labor of -finding and changing all the copies as well as the risk that a failure to -find one copy will result in inconsistencies within a program. - -In C, the usual convention is to give header files names that end with `.h'. -It is most portable to use only letters, digits, dashes, and underscores in -header file names, and at most one dot. - -Read more about using header files in official GCC documentation: - -* Include Syntax -* Include Operation -* Once-Only Headers -* Computed Includes - -https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html diff --git a/Platformio/include/lv_conf.h b/Platformio/include/lv_conf.h deleted file mode 100644 index bc4f44f..0000000 --- a/Platformio/include/lv_conf.h +++ /dev/null @@ -1,762 +0,0 @@ -/** - * @file lv_conf.h - * Configuration file for v8.3.5 - */ - -/* - * Copy this file as `lv_conf.h` - * 1. simply next to the `lvgl` folder - * 2. or any other places and - * - define `LV_CONF_INCLUDE_SIMPLE` - * - add the path as include path - */ - -/* clang-format off */ -#if 1 /*Set it to "1" to enable content*/ - -#ifndef LV_CONF_H -#define LV_CONF_H - -#include - -/*==================== - COLOR SETTINGS - *====================*/ - -/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/ -#define LV_COLOR_DEPTH 16 - -/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/ -#define LV_COLOR_16_SWAP 0 - -/*Enable features to draw on transparent background. - *It's required if opa, and transform_* style properties are used. - *Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*/ -#define LV_COLOR_SCREEN_TRANSP 0 - -/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently. - * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */ -#define LV_COLOR_MIX_ROUND_OFS 0 - -/*Images pixels with this color will not be drawn if they are chroma keyed)*/ -#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/ - -/*========================= - MEMORY SETTINGS - *=========================*/ - -/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/ -#define LV_MEM_CUSTOM 0 -#if LV_MEM_CUSTOM == 0 - /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/ - #define LV_MEM_SIZE (32U * 1024U) /*[bytes]*/ - - /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/ - #define LV_MEM_ADR 0 /*0: unused*/ - /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/ - #if LV_MEM_ADR == 0 - #undef LV_MEM_POOL_INCLUDE - #undef LV_MEM_POOL_ALLOC - #endif - -#else /*LV_MEM_CUSTOM*/ - #define LV_MEM_CUSTOM_INCLUDE /*Header for the dynamic memory function*/ - #define LV_MEM_CUSTOM_ALLOC malloc - #define LV_MEM_CUSTOM_FREE free - #define LV_MEM_CUSTOM_REALLOC realloc -#endif /*LV_MEM_CUSTOM*/ - -/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms. - *You will see an error log message if there wasn't enough buffers. */ -#define LV_MEM_BUF_MAX_NUM 16 - -/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/ -#define LV_MEMCPY_MEMSET_STD 0 - -/*==================== - HAL SETTINGS - *====================*/ - -/*Default display refresh period. LVG will redraw changed areas with this period time*/ -#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/ - -/*Input device read period in milliseconds*/ -#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/ - -/*Use a custom tick source that tells the elapsed time in milliseconds. - *It removes the need to manually update the tick with `lv_tick_inc()`)*/ -#define LV_TICK_CUSTOM 1 -#if LV_TICK_CUSTOM - #define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/ - #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/ - /*If using lvgl as ESP32 component*/ - // #define LV_TICK_CUSTOM_INCLUDE "esp_timer.h" - // #define LV_TICK_CUSTOM_SYS_TIME_EXPR ((esp_timer_get_time() / 1000LL)) -#endif /*LV_TICK_CUSTOM*/ - -/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings. - *(Not so important, you can adjust it to modify default sizes and spaces)*/ -#define LV_DPI_DEF 130 /*[px/inch]*/ - -/*======================= - * FEATURE CONFIGURATION - *=======================*/ - -/*------------- - * Drawing - *-----------*/ - -/*Enable complex draw engine. - *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/ -#define LV_DRAW_COMPLEX 1 -#if LV_DRAW_COMPLEX != 0 - - /*Allow buffering some shadow calculation. - *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius` - *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/ - #define LV_SHADOW_CACHE_SIZE 0 - - /* Set number of maximally cached circle data. - * The circumference of 1/4 circle are saved for anti-aliasing - * radius * 4 bytes are used per circle (the most often used radiuses are saved) - * 0: to disable caching */ - #define LV_CIRCLE_CACHE_SIZE 4 -#endif /*LV_DRAW_COMPLEX*/ - -/** - * "Simple layers" are used when a widget has `style_opa < 255` to buffer the widget into a layer - * and blend it as an image with the given opacity. - * Note that `bg_opa`, `text_opa` etc don't require buffering into layer) - * The widget can be buffered in smaller chunks to avoid using large buffers. - * - * - LV_LAYER_SIMPLE_BUF_SIZE: [bytes] the optimal target buffer size. LVGL will try to allocate it - * - LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes] used if `LV_LAYER_SIMPLE_BUF_SIZE` couldn't be allocated. - * - * Both buffer sizes are in bytes. - * "Transformed layers" (where transform_angle/zoom properties are used) use larger buffers - * and can't be drawn in chunks. So these settings affects only widgets with opacity. - */ -#define LV_LAYER_SIMPLE_BUF_SIZE (24 * 1024) -#define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3 * 1024) - -/*Default image cache size. Image caching keeps the images opened. - *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added) - *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images. - *However the opened images might consume additional RAM. - *0: to disable caching*/ -#define LV_IMG_CACHE_DEF_SIZE 0 - -/*Number of stops allowed per gradient. Increase this to allow more stops. - *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/ -#define LV_GRADIENT_MAX_STOPS 2 - -/*Default gradient buffer size. - *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again. - *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes. - *If the cache is too small the map will be allocated only while it's required for the drawing. - *0 mean no caching.*/ -#define LV_GRAD_CACHE_DEF_SIZE 0 - -/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display) - *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface - *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */ -#define LV_DITHER_GRADIENT 0 -#if LV_DITHER_GRADIENT - /*Add support for error diffusion dithering. - *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing. - *The increase in memory consumption is (24 bits * object's width)*/ - #define LV_DITHER_ERROR_DIFFUSION 0 -#endif - -/*Maximum buffer size to allocate for rotation. - *Only used if software rotation is enabled in the display driver.*/ -#define LV_DISP_ROT_MAX_BUF (10*1024) - -/*------------- - * GPU - *-----------*/ - -/*Use Arm's 2D acceleration library Arm-2D */ -#define LV_USE_GPU_ARM2D 0 - -/*Use STM32's DMA2D (aka Chrom Art) GPU*/ -#define LV_USE_GPU_STM32_DMA2D 0 -#if LV_USE_GPU_STM32_DMA2D - /*Must be defined to include path of CMSIS header of target processor - e.g. "stm32f769xx.h" or "stm32f429xx.h"*/ - #define LV_GPU_DMA2D_CMSIS_INCLUDE -#endif - -/*Use SWM341's DMA2D GPU*/ -#define LV_USE_GPU_SWM341_DMA2D 0 -#if LV_USE_GPU_SWM341_DMA2D - #define LV_GPU_SWM341_DMA2D_INCLUDE "SWM341.h" -#endif - -/*Use NXP's PXP GPU iMX RTxxx platforms*/ -#define LV_USE_GPU_NXP_PXP 0 -#if LV_USE_GPU_NXP_PXP - /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c) - * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS - * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected. - *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init() - */ - #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0 -#endif - -/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/ -#define LV_USE_GPU_NXP_VG_LITE 0 - -/*Use SDL renderer API*/ -#define LV_USE_GPU_SDL 0 -#if LV_USE_GPU_SDL - #define LV_GPU_SDL_INCLUDE_PATH - /*Texture cache size, 8MB by default*/ - #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8) - /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/ - #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6)) -#endif - -/*------------- - * Logging - *-----------*/ - -/*Enable the log module*/ -#define LV_USE_LOG 0 -#if LV_USE_LOG - - /*How important log should be added: - *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information - *LV_LOG_LEVEL_INFO Log important events - *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem - *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail - *LV_LOG_LEVEL_USER Only logs added by the user - *LV_LOG_LEVEL_NONE Do not log anything*/ - #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN - - /*1: Print the log with 'printf'; - *0: User need to register a callback with `lv_log_register_print_cb()`*/ - #define LV_LOG_PRINTF 0 - - /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/ - #define LV_LOG_TRACE_MEM 1 - #define LV_LOG_TRACE_TIMER 1 - #define LV_LOG_TRACE_INDEV 1 - #define LV_LOG_TRACE_DISP_REFR 1 - #define LV_LOG_TRACE_EVENT 1 - #define LV_LOG_TRACE_OBJ_CREATE 1 - #define LV_LOG_TRACE_LAYOUT 1 - #define LV_LOG_TRACE_ANIM 1 - -#endif /*LV_USE_LOG*/ - -/*------------- - * Asserts - *-----------*/ - -/*Enable asserts if an operation is failed or an invalid data is found. - *If LV_USE_LOG is enabled an error message will be printed on failure*/ -#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/ -#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/ -#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/ -#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/ -#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/ - -/*Add a custom handler when assert happens e.g. to restart the MCU*/ -#define LV_ASSERT_HANDLER_INCLUDE -#define LV_ASSERT_HANDLER while(1); /*Halt by default*/ - -/*------------- - * Others - *-----------*/ - -/*1: Show CPU usage and FPS count*/ -#define LV_USE_PERF_MONITOR 0 -#if LV_USE_PERF_MONITOR - #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT -#endif - -/*1: Show the used memory and the memory fragmentation - * Requires LV_MEM_CUSTOM = 0*/ -#define LV_USE_MEM_MONITOR 0 -#if LV_USE_MEM_MONITOR - #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT -#endif - -/*1: Draw random colored rectangles over the redrawn areas*/ -#define LV_USE_REFR_DEBUG 0 - -/*Change the built in (v)snprintf functions*/ -#define LV_SPRINTF_CUSTOM 0 -#if LV_SPRINTF_CUSTOM - #define LV_SPRINTF_INCLUDE - #define lv_snprintf snprintf - #define lv_vsnprintf vsnprintf -#else /*LV_SPRINTF_CUSTOM*/ - #define LV_SPRINTF_USE_FLOAT 0 -#endif /*LV_SPRINTF_CUSTOM*/ - -#define LV_USE_USER_DATA 1 - -/*Garbage Collector settings - *Used if lvgl is bound to higher level language and the memory is managed by that language*/ -#define LV_ENABLE_GC 0 -#if LV_ENABLE_GC != 0 - #define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/ -#endif /*LV_ENABLE_GC*/ - -/*===================== - * COMPILER SETTINGS - *====================*/ - -/*For big endian systems set to 1*/ -#define LV_BIG_ENDIAN_SYSTEM 0 - -/*Define a custom attribute to `lv_tick_inc` function*/ -#define LV_ATTRIBUTE_TICK_INC - -/*Define a custom attribute to `lv_timer_handler` function*/ -#define LV_ATTRIBUTE_TIMER_HANDLER - -/*Define a custom attribute to `lv_disp_flush_ready` function*/ -#define LV_ATTRIBUTE_FLUSH_READY - -/*Required alignment size for buffers*/ -#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1 - -/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default). - * E.g. __attribute__((aligned(4)))*/ -#define LV_ATTRIBUTE_MEM_ALIGN - -/*Attribute to mark large constant arrays for example font's bitmaps*/ -#define LV_ATTRIBUTE_LARGE_CONST - -/*Compiler prefix for a big array declaration in RAM*/ -#define LV_ATTRIBUTE_LARGE_RAM_ARRAY - -/*Place performance critical functions into a faster memory (e.g RAM)*/ -#define LV_ATTRIBUTE_FAST_MEM - -/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/ -#define LV_ATTRIBUTE_DMA - -/*Export integer constant to binding. This macro is used with constants in the form of LV_ that - *should also appear on LVGL binding API such as Micropython.*/ -#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/ - -/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/ -#define LV_USE_LARGE_COORD 0 - -/*================== - * FONT USAGE - *===================*/ - -/*Montserrat fonts with ASCII range and some symbols using bpp = 4 - *https://fonts.google.com/specimen/Montserrat*/ -#define LV_FONT_MONTSERRAT_8 0 -#define LV_FONT_MONTSERRAT_10 0 -#define LV_FONT_MONTSERRAT_12 1 -#define LV_FONT_MONTSERRAT_14 1 -#define LV_FONT_MONTSERRAT_16 1 -#define LV_FONT_MONTSERRAT_18 0 -#define LV_FONT_MONTSERRAT_20 0 -#define LV_FONT_MONTSERRAT_22 0 -#define LV_FONT_MONTSERRAT_24 1 -#define LV_FONT_MONTSERRAT_26 0 -#define LV_FONT_MONTSERRAT_28 0 -#define LV_FONT_MONTSERRAT_30 0 -#define LV_FONT_MONTSERRAT_32 0 -#define LV_FONT_MONTSERRAT_34 0 -#define LV_FONT_MONTSERRAT_36 0 -#define LV_FONT_MONTSERRAT_38 0 -#define LV_FONT_MONTSERRAT_40 0 -#define LV_FONT_MONTSERRAT_42 0 -#define LV_FONT_MONTSERRAT_44 0 -#define LV_FONT_MONTSERRAT_46 0 -#define LV_FONT_MONTSERRAT_48 0 - -/*Demonstrate special features*/ -#define LV_FONT_MONTSERRAT_12_SUBPX 0 -#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/ -#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/ -#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/ - -/*Pixel perfect monospace fonts*/ -#define LV_FONT_UNSCII_8 0 -#define LV_FONT_UNSCII_16 0 - -/*Optionally declare custom fonts here. - *You can use these fonts as default font too and they will be available globally. - *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/ -#define LV_FONT_CUSTOM_DECLARE - -/*Always set a default font*/ -#define LV_FONT_DEFAULT &lv_font_montserrat_14 - -/*Enable handling large font and/or fonts with a lot of characters. - *The limit depends on the font size, font face and bpp. - *Compiler error will be triggered if a font needs it.*/ -#define LV_FONT_FMT_TXT_LARGE 0 - -/*Enables/disables support for compressed fonts.*/ -#define LV_USE_FONT_COMPRESSED 0 - -/*Enable subpixel rendering*/ -#define LV_USE_FONT_SUBPX 0 -#if LV_USE_FONT_SUBPX - /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/ - #define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/ -#endif - -/*Enable drawing placeholders when glyph dsc is not found*/ -#define LV_USE_FONT_PLACEHOLDER 1 - -/*================= - * TEXT SETTINGS - *=================*/ - -/** - * Select a character encoding for strings. - * Your IDE or editor should have the same character encoding - * - LV_TXT_ENC_UTF8 - * - LV_TXT_ENC_ASCII - */ -#define LV_TXT_ENC LV_TXT_ENC_UTF8 - -/*Can break (wrap) texts on these chars*/ -#define LV_TXT_BREAK_CHARS " ,.;:-_" - -/*If a word is at least this long, will break wherever "prettiest" - *To disable, set to a value <= 0*/ -#define LV_TXT_LINE_BREAK_LONG_LEN 0 - -/*Minimum number of characters in a long word to put on a line before a break. - *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ -#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 - -/*Minimum number of characters in a long word to put on a line after a break. - *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ -#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 - -/*The control character to use for signalling text recoloring.*/ -#define LV_TXT_COLOR_CMD "#" - -/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts. - *The direction will be processed according to the Unicode Bidirectional Algorithm: - *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/ -#define LV_USE_BIDI 0 -#if LV_USE_BIDI - /*Set the default direction. Supported values: - *`LV_BASE_DIR_LTR` Left-to-Right - *`LV_BASE_DIR_RTL` Right-to-Left - *`LV_BASE_DIR_AUTO` detect texts base direction*/ - #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO -#endif - -/*Enable Arabic/Persian processing - *In these languages characters should be replaced with an other form based on their position in the text*/ -#define LV_USE_ARABIC_PERSIAN_CHARS 0 - -/*================== - * WIDGET USAGE - *================*/ - -/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/ - -#define LV_USE_ARC 1 - -#define LV_USE_BAR 1 - -#define LV_USE_BTN 1 - -#define LV_USE_BTNMATRIX 1 - -#define LV_USE_CANVAS 1 - -#define LV_USE_CHECKBOX 1 - -#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/ - -#define LV_USE_IMG 1 /*Requires: lv_label*/ - -#define LV_USE_LABEL 1 -#if LV_USE_LABEL - #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/ - #define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/ -#endif - -#define LV_USE_LINE 1 - -#define LV_USE_ROLLER 1 /*Requires: lv_label*/ -#if LV_USE_ROLLER - #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/ -#endif - -#define LV_USE_SLIDER 1 /*Requires: lv_bar*/ - -#define LV_USE_SWITCH 1 - -#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/ -#if LV_USE_TEXTAREA != 0 - #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/ -#endif - -#define LV_USE_TABLE 1 - -/*================== - * EXTRA COMPONENTS - *==================*/ - -/*----------- - * Widgets - *----------*/ -#define LV_USE_ANIMIMG 1 - -#define LV_USE_CALENDAR 0 -#if LV_USE_CALENDAR - #define LV_CALENDAR_WEEK_STARTS_MONDAY 0 - #if LV_CALENDAR_WEEK_STARTS_MONDAY - #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"} - #else - #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"} - #endif - - #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"} - #define LV_USE_CALENDAR_HEADER_ARROW 1 - #define LV_USE_CALENDAR_HEADER_DROPDOWN 1 -#endif /*LV_USE_CALENDAR*/ - -#define LV_USE_CHART 1 - -#define LV_USE_COLORWHEEL 1 - -#define LV_USE_IMGBTN 0 - -#define LV_USE_KEYBOARD 1 - -#define LV_USE_LED 1 - -#define LV_USE_LIST 1 - -#define LV_USE_MENU 1 - -#define LV_USE_METER 1 - -#define LV_USE_MSGBOX 1 - -#define LV_USE_SPAN 1 -#if LV_USE_SPAN - /*A line text can contain maximum num of span descriptor */ - #define LV_SPAN_SNIPPET_STACK_SIZE 64 -#endif - -#define LV_USE_SPINBOX 1 - -#define LV_USE_SPINNER 1 - -#define LV_USE_TABVIEW 1 - -#define LV_USE_TILEVIEW 1 - -#define LV_USE_WIN 0 - -/*----------- - * Themes - *----------*/ - -/*A simple, impressive and very complete theme*/ -#define LV_USE_THEME_DEFAULT 1 -#if LV_USE_THEME_DEFAULT - - /*0: Light mode; 1: Dark mode*/ - #define LV_THEME_DEFAULT_DARK 1 - - /*1: Enable grow on press*/ - #define LV_THEME_DEFAULT_GROW 1 - - /*Default transition time in [ms]*/ - #define LV_THEME_DEFAULT_TRANSITION_TIME 80 -#endif /*LV_USE_THEME_DEFAULT*/ - -/*A very simple theme that is a good starting point for a custom theme*/ -#define LV_USE_THEME_BASIC 1 - -/*A theme designed for monochrome displays*/ -#define LV_USE_THEME_MONO 1 - -/*----------- - * Layouts - *----------*/ - -/*A layout similar to Flexbox in CSS.*/ -#define LV_USE_FLEX 1 - -/*A layout similar to Grid in CSS.*/ -#define LV_USE_GRID 1 - -/*--------------------- - * 3rd party libraries - *--------------------*/ - -/*File system interfaces for common APIs */ - -/*API for fopen, fread, etc*/ -#define LV_USE_FS_STDIO 0 -#if LV_USE_FS_STDIO - #define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ - #define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ - #define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ -#endif - -/*API for open, read, etc*/ -#define LV_USE_FS_POSIX 0 -#if LV_USE_FS_POSIX - #define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ - #define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ - #define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ -#endif - -/*API for CreateFile, ReadFile, etc*/ -#define LV_USE_FS_WIN32 0 -#if LV_USE_FS_WIN32 - #define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ - #define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ - #define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ -#endif - -/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/ -#define LV_USE_FS_FATFS 0 -#if LV_USE_FS_FATFS - #define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ - #define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ -#endif - -/*PNG decoder library*/ -#define LV_USE_PNG 0 - -/*BMP decoder library*/ -#define LV_USE_BMP 0 - -/* JPG + split JPG decoder library. - * Split JPG is a custom format optimized for embedded systems. */ -#define LV_USE_SJPG 0 - -/*GIF decoder library*/ -#define LV_USE_GIF 0 - -/*QR code library*/ -#define LV_USE_QRCODE 0 - -/*FreeType library*/ -#define LV_USE_FREETYPE 0 -#if LV_USE_FREETYPE - /*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/ - #define LV_FREETYPE_CACHE_SIZE (16 * 1024) - #if LV_FREETYPE_CACHE_SIZE >= 0 - /* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */ - /* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */ - /* if font size >= 256, must be configured as image cache */ - #define LV_FREETYPE_SBIT_CACHE 0 - /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */ - /* (0:use system defaults) */ - #define LV_FREETYPE_CACHE_FT_FACES 0 - #define LV_FREETYPE_CACHE_FT_SIZES 0 - #endif -#endif - -/*Rlottie library*/ -#define LV_USE_RLOTTIE 0 - -/*FFmpeg library for image decoding and playing videos - *Supports all major image formats so do not enable other image decoder with it*/ -#define LV_USE_FFMPEG 0 -#if LV_USE_FFMPEG - /*Dump input information to stderr*/ - #define LV_FFMPEG_DUMP_FORMAT 0 -#endif - -/*----------- - * Others - *----------*/ - -/*1: Enable API to take snapshot for object*/ -#define LV_USE_SNAPSHOT 0 - -/*1: Enable Monkey test*/ -#define LV_USE_MONKEY 0 - -/*1: Enable grid navigation*/ -#define LV_USE_GRIDNAV 0 - -/*1: Enable lv_obj fragment*/ -#define LV_USE_FRAGMENT 0 - -/*1: Support using images as font in label or span widgets */ -#define LV_USE_IMGFONT 0 - -/*1: Enable a published subscriber based messaging system */ -#define LV_USE_MSG 0 - -/*1: Enable Pinyin input method*/ -/*Requires: lv_keyboard*/ -#define LV_USE_IME_PINYIN 0 -#if LV_USE_IME_PINYIN - /*1: Use default thesaurus*/ - /*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/ - #define LV_IME_PINYIN_USE_DEFAULT_DICT 1 - /*Set the maximum number of candidate panels that can be displayed*/ - /*This needs to be adjusted according to the size of the screen*/ - #define LV_IME_PINYIN_CAND_TEXT_NUM 6 - - /*Use 9 key input(k9)*/ - #define LV_IME_PINYIN_USE_K9_MODE 1 - #if LV_IME_PINYIN_USE_K9_MODE == 1 - #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3 - #endif // LV_IME_PINYIN_USE_K9_MODE -#endif - -/*================== -* EXAMPLES -*==================*/ - -/*Enable the examples to be built with the library*/ -#define LV_BUILD_EXAMPLES 0 - -/*=================== - * DEMO USAGE - ====================*/ - -/*Show some widget. It might be required to increase `LV_MEM_SIZE` */ -#define LV_USE_DEMO_WIDGETS 0 -#if LV_USE_DEMO_WIDGETS -#define LV_DEMO_WIDGETS_SLIDESHOW 0 -#endif - -/*Demonstrate the usage of encoder and keyboard*/ -#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0 - -/*Benchmark your system*/ -#define LV_USE_DEMO_BENCHMARK 0 -#if LV_USE_DEMO_BENCHMARK -/*Use RGB565A8 images with 16 bit color depth instead of ARGB8565*/ -#define LV_DEMO_BENCHMARK_RGB565A8 0 -#endif - -/*Stress test for LVGL*/ -#define LV_USE_DEMO_STRESS 0 - -/*Music player demo*/ -#define LV_USE_DEMO_MUSIC 0 -#if LV_USE_DEMO_MUSIC - #define LV_DEMO_MUSIC_SQUARE 0 - #define LV_DEMO_MUSIC_LANDSCAPE 0 - #define LV_DEMO_MUSIC_ROUND 0 - #define LV_DEMO_MUSIC_LARGE 0 - #define LV_DEMO_MUSIC_AUTO_PLAY 0 -#endif - -/*--END OF LV_CONF_H--*/ - -#endif /*LV_CONF_H*/ - -#endif /*End of "Content enable"*/ diff --git a/Platformio/include/omoteconfig.h b/Platformio/include/omoteconfig.h deleted file mode 100644 index 48f227e..0000000 --- a/Platformio/include/omoteconfig.h +++ /dev/null @@ -1,55 +0,0 @@ -#pragma once - -#define IS_SIMULATOR false - -// Comment out to disable connected features -#define ENABLE_WIFI -#define WIFI_SSID "YOUR_WIFI_SSID" -#define WIFI_PASSWORD "YOUR_WIFI_PASSWORD" -#define MQTT_SERVER "YOUR_MQTT_SERVER_IP" - -// time until device enters sleep mode in milliseconds -#define SLEEP_TIMEOUT 20000 - -// motion above threshold keeps device awake -#define MOTION_THRESHOLD 50 - -// IO34+IO35+IO37+IO38+IO39(+IO13) -#define BUTTON_PIN_BITMASK 0b1110110000000000000000000010000000000000 - -#define SCREEN_WIDTH 240 -#define SCREEN_HEIGHT 360 - -// Pin assignment -// ----------------------------------------------------------------------------------------------------------------------- - -#define LCD_DC 9 // defined in TFT_eSPI User_Setup.h -#define LCD_CS 5 -#define LCD_MOSI 23 -#define LCD_SCK 18 -#define LCD_BL 4 -#define LCD_EN 10 - -#define USER_LED 2 - -#define SW_1 32 // 1...5: Output -#define SW_2 26 -#define SW_3 27 -#define SW_4 14 -#define SW_5 12 -#define SW_A 37 // A...E: Input -#define SW_B 38 -#define SW_C 39 -#define SW_D 34 -#define SW_E 35 - -#define IR_RX 15 // IR receiver input -#define ADC_BAT 36 // Battery voltage sense input (1/2 divider) -#define IR_VCC 25 // IR receiver power -#define IR_LED 33 // IR LED output - -#define SCL 22 -#define SDA 19 -#define ACC_INT 20 - -#define CRG_STAT 21 // battery charger feedback \ No newline at end of file diff --git a/Platformio/platformio.ini b/Platformio/platformio.ini index 99ad813..bcaff30 100644 --- a/Platformio/platformio.ini +++ b/Platformio/platformio.ini @@ -18,16 +18,36 @@ build_flags = -std=c++17 -std=gnu++17 ; Don't use lv_conf.h. Tweak params via platfom.ini. - -D LV_CONF_SKIP -D LV_CONF_INCLUDE_SIMPLE - ; Enable LVGL demo, remove when working on your own project - ; -D LV_USE_DEMO_WIDGETS=1 - ; Add more defines below to overide lvgl:/src/lv_conf_simple.h + -D LV_CONF_SKIP + ;------------- LVGL ------------------------------------------ + -D LV_MEM_CUSTOM=1 + -D LV_MEM_SIZE="\(48U * 1024U\)" + -D LV_FONT_MONTSERRAT_12=1 + -D LV_FONT_MONTSERRAT_16=1 + -D LV_FONT_MONTSERRAT_24=1 + -D LV_USE_CALENDAR=1 + -D LV_USE_IMGBTN=1 + -D LV_USE_WIN=1 + -D LV_THEME_DEFAULT_DARK=1 + -D LV_BUILD_EXAMPLES=0 + + ;------------ OMOTE Defines ----------------------------------- + ; Currently based on the ILI9341_DRIVER + -D SCREEN_WIDTH=240 + -D SCREEN_HEIGHT=360 + + ; ------------- Includes ------------------------------------ + -I OmoteUI + -I HAL + -I HAL/Interface + lib_deps = - ; Use direct URL, because package registry is unstable - ;lvgl@~7.11.0 - lvgl=https://github.com/lvgl/lvgl/archive/refs/tags/v8.2.0.zip + lvgl/lvgl@^8.3.9 lib_archive = false +build_src_filter = + +<../OmoteUI/*> + [env:esp32] @@ -39,10 +59,10 @@ board_build.f_flash = 80000000L board_build.f_cpu = 240000000L upload_speed = 1000000 lib_deps = + ${env.lib_deps} sparkfun/SparkFun LIS3DH Arduino Library@^1.0.3 crankyoldgit/IRremoteESP8266@^2.8.4 adafruit/Adafruit FT6206 Library@^1.0.6 - lvgl/lvgl@^8.3.4 bodmer/TFT_eSPI@^2.5.23 knolleary/PubSubClient@^2.8 Wire @@ -54,17 +74,12 @@ build_flags = ${env.build_flags} -D CORE_DEBUG_LEVEL=ARDUHAL_LOG_LEVEL_DEBUG - -I include - -I OmoteUI - -I HAL - -I HAL/Interface - -I HAL/Targets/ESP32 - ; The following lines replace the TFT_eSPI User_setup.h-file + ; ---------------- TFT_eSPI Defines replace(User_setup.h-file)--------- -D USER_SETUP_LOADED=1 -D ILI9341_DRIVER=1 - -D TFT_WIDTH=240 - -D TFT_HEIGHT=320 + ;-D TFT_WIDTH=SCREEN_WIDTH + ;-D TFT_HEIGHT=SCREEN_HEIGHT -D TFT_MOSI=23 -D TFT_SCLK=18 -D TFT_CS=5 @@ -72,21 +87,21 @@ build_flags = -D TFT_RST=-1 -D SPI_FREQUENCY=40000000 ; 40MHz default, some displays might support 80MHz -D SPI_TOUCH_FREQUENCY=2500000 - ; TFT_eSPI fonts are disabled by default - ;-D LOAD_GLCD=1 - ;-D LOAD_FONT2=1 - ;-D LOAD_FONT4=1 - ;-D LOAD_FONT6=1 - ;-D LOAD_FONT7=1 - ;-D LOAD_FONT8=1 - ;-D LOAD_GFXFF=1 - ;-D SMOOTH_FONT=1 + + ; --------------- LVGL Defines -------------------------------------- + -D LV_TICK_CUSTOM=1 + -D LV_TICK_CUSTOM_INCLUDE="\"Arduino.h\"" + -D LV_TICK_CUSTOM_SYS_TIME_EXPR="\(millis\(\)\)" + + ; ------------- Includes -------------------------------------------- + -I HAL/Targets/ESP32 + build_unflags = -std=gnu++11 build_src_filter = + +<../HAL/Targets/ESP32/*> - +<../OmoteUI/*> + ${env.build_src_filter} [env:x64_sim] @@ -96,28 +111,21 @@ build_flags = ;-D LV_LOG_LEVEL=LV_LOG_LEVEL_INFO ;-D LV_LOG_PRINTF=1 - -lSDL2 - ; SDL drivers options + -lSDL2 ; SDL2 must be installed on system! Windows:msys2 ubuntu:apt-get + ; --------- SDL drivers options ----------------------------- -D LV_LVGL_H_INCLUDE_SIMPLE -D LV_DRV_NO_CONF -D USE_SDL - -D SDL_HOR_RES=480 - -D SDL_VER_RES=320 + -D SDL_HOR_RES=SCREEN_WIDTH + -D SDL_VER_RES=SCREEN_HEIGHT -D SDL_ZOOM=1 -D SDL_INCLUDE_PATH="\"SDL2/SDL.h\"" - -I include - -I OmoteUI - -I HAL - -I HAL/Interface + ; -------------- Sim Includes --------------------------- -I HAL/Targets/Simulator - ; LVGL memory options, setup for the demo to run properly - -D LV_MEM_CUSTOM=1 - -D LV_MEM_SIZE="(128U * 1024U)" - debug_build_flags = - -g + -g ;Allow debugging in vscode lib_deps = ${env.lib_deps}