#include "ScreenManager.hpp" using namespace UI::Screen; Manager Manager::mManager = Manager(); Manager &Manager::getInstance() { return mManager; } Manager::Manager() {} void Manager::pushScreen(Screen::Base::Ptr aScreen, lv_scr_load_anim_t aPushAnimation) { aScreen->SetPushAnimation(aPushAnimation); pushScreen(std::move(aScreen)); } void Manager::pushScreen(Screen::Base::Ptr aScreen) { mScreens.push(std::move(aScreen)); mScreens.top()->Show(); }