#ifndef __GUIREGISTRY_H__ #define __GUIREGISTRY_H__ /* If you want to create a new GUI for the touch screen, then - copy one of the existing GUIs, e.g. gui_numpad.cpp and gui_numpad.h - place the files in the right folder: - in folder "gui_general_and_keys" if they are of general purpose, not only for a specific device - in the device folder, if the GUI is specific for a certain device - in folder "scenes" if the GUI is intended for a specific scene It does not really matter where the files are placed, but doing so helps to keep a clean structure - rename the functions, they must not have the same name as the ones in the file you copied from - call "register_gui_();" in main.cpp Technically spoken, to register a GUI, you need to provide two function pointers: - one for creating the tab - one for creating the page indicator at the bottom of the tab */ #include #include typedef void (*init_gui_tab)(lv_obj_t* tabview); typedef void (*init_gui_pageIndicator)(lv_obj_t* tabview); void register_gui(init_gui_tab a_init_gui_tab, init_gui_pageIndicator a_gui_pageIndicator); void create_gui_tabs_from_gui_registry(lv_obj_t* tabview); void create_gui_pageIndicators_from_gui_registry(lv_obj_t* panel); #endif /*__GUIREGISTRY_H__*/