#include #include "tft_hal_esp32.h" #include "sleep_hal_esp32.h" // ----------------------- // https://docs.lvgl.io/master/porting/display.html#two-buffers // With two buffers, the rendering and refreshing of the display become parallel operations // Second buffer needs 15.360 bytes more memory in heap. #define useTwoBuffersForlvgl // Display flushing static void my_disp_flush( lv_display_t *disp, const lv_area_t *area, uint8_t *px_map ) { uint32_t w = (area->x2 - area->x1 + 1); uint32_t h = (area->y2 - area->y1 + 1); tft.startWrite(); tft.setAddrWindow(area->x1, area->y1, w, h); #ifdef useTwoBuffersForlvgl tft.pushPixelsDMA((uint16_t*)px_map, w * h); #else tft.pushColors((uint16_t *)px_map, w * h, true); #endif tft.endWrite(); lv_display_flush_ready(disp); } // Read the touchpad static void my_touchpad_read(lv_indev_t *indev_driver, lv_indev_data_t *data) { int16_t touchX; int16_t touchY; get_touchpoint(&touchX, &touchY); bool touched = false; if ((touchX > 0) || (touchY > 0)) { touched = true; setLastActivityTimestamp_HAL(); } if( !touched ){ data->state = LV_INDEV_STATE_RELEASED; } else{ data->state = LV_INDEV_STATE_PRESSED; // Set the coordinates data->point.x = SCR_WIDTH - touchX; data->point.y = SCR_HEIGHT - touchY; //Serial.print( "touchpoint: x" ); //Serial.print( touchX ); //Serial.print( " y" ); //Serial.println( touchY ); //tft.drawFastHLine(0, SCR_HEIGHT - touchY, SCR_WIDTH, TFT_RED); //tft.drawFastVLine(SCR_WIDTH - touchX, 0, SCR_HEIGHT, TFT_RED); } } /*LVGL draw into this buffer, 1/10 screen size usually works well. The size is in bytes*/ #define DRAW_BUF_SIZE (SCR_WIDTH * SCR_HEIGHT / 10 * (LV_COLOR_DEPTH / 8)) static uint32_t my_tick_get_cb(void) { return millis(); } void init_lvgl_HAL() { // first init TFT init_tft(); // new in lvgl 9 lv_tick_set_cb(my_tick_get_cb); // https://github.com/lvgl/lvgl/blob/release/v9.0/docs/CHANGELOG.rst#display-api // https://docs.lvgl.io/master/get-started/quick-overview.html#add-lvgl-into-your-project lv_display_t *disp = lv_display_create(SCR_WIDTH, SCR_HEIGHT); lv_display_set_flush_cb(disp, my_disp_flush); // https://github.com/lvgl/lvgl/blob/release/v9.0/docs/CHANGELOG.rst#migration-guide // lv_display_set_buffers(display, buf1, buf2, buf_size_byte, mode) is more or less the equivalent of lv_disp_draw_buf_init(&draw_buf_dsc, buf1, buf2, buf_size_px) from v8, however in v9 the buffer size is set in bytes. #ifdef useTwoBuffersForlvgl uint8_t *bufA = (uint8_t *) malloc(DRAW_BUF_SIZE); uint8_t *bufB = (uint8_t *) malloc(DRAW_BUF_SIZE); lv_display_set_buffers(disp, bufA, bufB, DRAW_BUF_SIZE, LV_DISPLAY_RENDER_MODE_PARTIAL); #else uint8_t *bufA = (uint8_t *) malloc(DRAW_BUF_SIZE); lv_display_set_buffers(disp, bufA, NULL, DRAW_BUF_SIZE, LV_DISPLAY_RENDER_MODE_PARTIAL); #endif // Initialize the touchscreen driver // https://github.com/lvgl/lvgl/blob/release/v9.0/docs/CHANGELOG.rst#indev-api static lv_indev_t * indev = lv_indev_create(); lv_indev_set_type(indev, LV_INDEV_TYPE_POINTER); lv_indev_set_read_cb(indev, my_touchpad_read); }