#include "UIBase.hpp" #include "LvglResourceManager.hpp" using namespace UI; UIBase::UIBase(std::shared_ptr aHardware) : mHardware(aHardware) {} void UIBase::loopHandler() { { auto lock = LvglResourceManager::GetInstance().scopeLock(); lv_timer_handler(); lv_task_handler(); } LvglResourceManager::GetInstance().HandleQueuedTasks(); }