#pragma once #include "UIElementIds.hpp" #include #include "KeyPressAbstract.hpp" namespace UI { class UIElement { public: UIElement(lv_obj_t *aLvglSelf, const ID aId = ID()); virtual ~UIElement(); virtual void SetBgColor(lv_color_t value, lv_style_selector_t selector = LV_PART_MAIN); void SetVisiblity(bool aVisibility); bool IsVisible(); virtual void SetWidth(lv_coord_t aWidth); virtual void SetHeight(lv_coord_t aHeight); lv_coord_t GetWidth(); lv_coord_t GetHeight(); virtual void SetY(lv_coord_t aY); virtual void SetX(lv_coord_t aX); lv_coord_t GetY(); lv_coord_t GetX(); virtual void AddElement(UIElement *anElement); ID GetID() { return mId; }; template static UIElemTy GetElement(lv_obj_t *aLvglObject); protected: /// @brief get Lvgl object refernce to use in LVGL APIs /// @return lvgl object a lv_obj_t *LvglSelf() { return mLvglSelf; } /// @brief Show Element virtual void Show(); /// @brief Hide Element virtual void Hide(); /// @brief Override in child class to run something after element is shown virtual void OnShow() = 0; /// @brief Override in child class to run something after element is hidden virtual void OnHide() = 0; /// @brief Set KeyEvent to the UI element to see if it wants to handle it virtual bool KeyEvent(KeyPressAbstract::KeyEvent aKeyEvent); /// @brief Override to Handle KeyEvent for the specific element /// @return true - Key event was used /// fasle - Key event was unused virtual bool OnKeyEvent(KeyPressAbstract::KeyEvent aKeyEvent) = 0; private: lv_obj_t *mLvglSelf; const ID mId; }; /** * @brief This helper allows conversion between anLvglObject and a * core element by using the user data that links the LVGL object * to its C++ counterpart. Do note that it is possible that this * user data is not always there if the Lvgl Object has not been wrapped * by UIElement * * @tparam UIElemTy - Type of element you want to cast to * @param aLvglObject - object to extract User data from * @return UIElemTy - object stored in user data (See constructor of * UIElement) */ template UIElemTy UIElement::GetElement(lv_obj_t *aLvglObject) { auto UIElement = lv_obj_get_user_data(aLvglObject); if (UIElement) { return static_cast(UIElement); } return nullptr; } } // namespace UI