#include "HardwareSimulator.hpp" #include #include "SDL2/SDL.h" #include "display/monitor.h" #include "indev/mouse.h" #include "indev/mousewheel.h" #include "indev/keyboard.h" #include "sdl/sdl.h" /** * A task to measure the elapsed time for LittlevGL * @param data unused * @return never return */ static int tick_thread(void * data) { (void)data; while(1) { SDL_Delay(5); /*Sleep for 5 millisecond*/ lv_tick_inc(5); /*Tell LittelvGL that 5 milliseconds were elapsed*/ } return 0; } void HardwareSimulator::init() { lv_init(); // Workaround for sdl2 `-m32` crash // https://bugs.launchpad.net/ubuntu/+source/libsdl2/+bug/1775067/comments/7 #ifndef WIN32 setenv("DBUS_FATAL_WARNINGS", "0", 1); #endif /* Add a display * Use the 'monitor' driver which creates window on PC's monitor to simulate a display*/ static lv_disp_draw_buf_t disp_buf; static lv_color_t buf[SDL_HOR_RES * 10]; /*Declare a buffer for 10 lines*/ lv_disp_draw_buf_init(&disp_buf, buf, NULL, SDL_HOR_RES * 10); /*Initialize the display buffer*/ static lv_disp_drv_t disp_drv; lv_disp_drv_init(&disp_drv); /*Basic initialization*/ disp_drv.flush_cb = sdl_display_flush; /*Used when `LV_VDB_SIZE != 0` in lv_conf.h (buffered drawing)*/ disp_drv.draw_buf = &disp_buf; disp_drv.hor_res = SDL_HOR_RES; disp_drv.ver_res = SDL_VER_RES; //disp_drv.disp_fill = monitor_fill; /*Used when `LV_VDB_SIZE == 0` in lv_conf.h (unbuffered drawing)*/ //disp_drv.disp_map = monitor_map; /*Used when `LV_VDB_SIZE == 0` in lv_conf.h (unbuffered drawing)*/ lv_disp_drv_register(&disp_drv); /* Add the mouse as input device * Use the 'mouse' driver which reads the PC's mouse*/ static lv_indev_drv_t indev_drv; lv_indev_drv_init(&indev_drv); /*Basic initialization*/ indev_drv.type = LV_INDEV_TYPE_POINTER; indev_drv.read_cb = sdl_mouse_read; /*This function will be called periodically (by the library) to get the mouse position and state*/ lv_indev_drv_register(&indev_drv); sdl_init(); /* Tick init. * You have to call 'lv_tick_inc()' in periodically to inform LittelvGL about how much time were elapsed * Create an SDL thread to do this*/ SDL_CreateThread(tick_thread, "tick", NULL); }