#include #include "applicationInternal/keys.h" #include "applicationInternal/scenes/sceneRegistry.h" #include "applicationInternal/commandHandler.h" // devices #include "devices/AVreceiver/device_yamahaAmp/device_yamahaAmp.h" // scenes #include "scene__default.h" #include "scenes/scene_allOff.h" #include "scenes/scene_TV.h" #include "scenes/scene_fireTV.h" #include "scenes/scene_chromecast.h" #include "scenes/scene_appleTV.h" uint16_t SCENE_SELECTION; std::string scene_name_selection = "sceneSelection"; uint16_t GUI_PREV; uint16_t GUI_NEXT; std::string scene_gui_prev = "GUI_prev"; std::string scene_gui_next = "GUI_next"; std::map key_repeatModes_default; std::map key_commands_short_default; std::map key_commands_long_default; // This is the main list of guis we want to be shown when swiping. Need not to be all the guis that have been registered, can be only a subset. // You can swipe through these guis. Will be in the order you place them here in the vector. // By default, it is a list of the guis that have been registered in main.cpp // If a scene defines a scene specific gui list, this will be used instead as long as the scene is active and we don't explicitely navigate back to main_gui_list t_gui_list main_gui_list; void register_scene_defaultKeys(void) { key_repeatModes_default = { {KEY_OFF, SHORT }, {KEY_STOP, SHORT }, {KEY_REWI, SHORTorLONG }, {KEY_PLAY, SHORT }, {KEY_FORW, SHORTorLONG }, {KEY_CONF, SHORT }, {KEY_INFO, SHORT }, {KEY_UP, SHORT }, {KEY_LEFT, SHORT }, {KEY_OK, SHORT }, {KEY_RIGHT, SHORT }, {KEY_DOWN, SHORT }, {KEY_BACK, SHORT }, {KEY_SRC, SHORT }, {KEY_VOLUP, SHORT_REPEATED }, {KEY_MUTE, SHORT }, {KEY_CHUP, SHORT }, {KEY_VOLDO, SHORT_REPEATED }, {KEY_REC, SHORT }, {KEY_CHDOW, SHORT }, {KEY_RED, SHORT }, {KEY_GREEN, SHORT }, {KEY_YELLO, SHORT }, {KEY_BLUE, SHORT }, }; key_commands_short_default = { {KEY_OFF, SCENE_ALLOFF_FORCE}, /*{KEY_STOP, COMMAND_UNKNOWN }, {KEY_REWI, COMMAND_UNKNOWN }, {KEY_PLAY, COMMAND_UNKNOWN }, {KEY_FORW, COMMAND_UNKNOWN },*/ /*{KEY_CONF, COMMAND_UNKNOWN }, {KEY_INFO, COMMAND_UNKNOWN },*/ /* {KEY_UP, COMMAND_UNKNOWN },*/ {KEY_LEFT, GUI_PREV }, /* {KEY_OK, COMMAND_UNKNOWN },*/ {KEY_RIGHT, GUI_NEXT }, /* {KEY_DOWN, COMMAND_UNKNOWN },*/ {KEY_BACK, SCENE_SELECTION }, /*{KEY_SRC, COMMAND_UNKNOWN },*/ {KEY_VOLUP, YAMAHA_VOL_PLUS }, {KEY_MUTE, YAMAHA_MUTE_TOGGLE}, /*{KEY_CHUP, COMMAND_UNKNOWN },*/ {KEY_VOLDO, YAMAHA_VOL_MINUS }, /* {KEY_REC, COMMAND_UNKNOWN },*/ /*{KEY_CHDOW, COMMAND_UNKNOWN },*/ {KEY_RED, SCENE_TV_FORCE }, {KEY_GREEN, SCENE_FIRETV_FORCE}, {KEY_YELLO, SCENE_CHROMECAST_FORCE},{KEY_BLUE, SCENE_APPLETV_FORCE}, }; key_commands_long_default = { }; register_command(&SCENE_SELECTION, makeCommandData(SCENE, {scene_name_selection})); register_command(&GUI_PREV , makeCommandData(SCENE, {scene_gui_prev})); register_command(&GUI_NEXT , makeCommandData(SCENE, {scene_gui_next})); }