#include "string.h" #include "configulator.h" #include "cfglr_log.h" #define TAG "CFGLR" uint8_t cfglr_init(cfglr_handle_t *handle) { cfglr_backend_t *backend = &handle->backend; cfglr_element_t *element; cfglr_signaler_t *signaler; handle->element_count = 0; CFGLR_LOGI(TAG, "initializing backend"); if(backend->open != NULL) { CFGLR_LOGI(TAG, "opening backend"); backend->open(backend, handle); } CFGLR_LOGI(TAG, "initializing elements"); while((element = &handle->elements[handle->element_count])) { if(element->key == NULL) break; CFGLR_LOGI(TAG, "Initializing element: %s", element->key); CFGLR_LOGI(TAG, "size: %d", element->datatype_size); element->handle = handle; element->data = (void*)malloc(element->datatype_size); bzero(element->data, 0); CFGLR_LOGW(TAG, "malloc: %d @ %p", element->datatype_size, element->data); //CFGLR_LOGI(TAG, "element->data: %p", element->data); while((signaler = &element->signalers[element->signaler_count])) { if(signaler->init == NULL && signaler->dispatch == NULL) break; if(signaler->init != NULL) { signaler->init(signaler, element, handle); } element->signaler_count++; } bool dispatch = false; if(handle->backend.get(&handle->backend, element, handle) == 0) { dispatch = true; } else { CFGLR_LOGI(TAG, "failed to load %s, setting default", element->key); memcpy((void*)&element->data, (void*)&element->default_data, element->default_size); if(handle->backend.set(&handle->backend, element, handle) == 0) { dispatch = true; } } if(dispatch) { for(uint8_t i = 0; i < element->signaler_count; i++) { element->signalers[i].dispatch(&element->signalers[i], element, CFGLR_SIGNAL_LOADED); } } ++handle->element_count; } return 0; } uint16_t cfglr_commit(cfglr_element_t *element) { cfglr_handle_t *handle = element->handle; cfglr_commit_data(&handle->backend, element, handle); return 0; } uint16_t cfglr_commit_data(cfglr_backend_t *backend, cfglr_element_t *element, cfglr_handle_t *handle) { uint16_t ret = backend->set(backend, element, handle); CFGLR_LOGI(TAG, "%s = %d (ret %d) %p", element->key, (uint8_t)&element->data, ret, element->data); if(ret == 0) { for(uint8_t i = 0; i < element->signaler_count; i++) { element->signalers[i].dispatch(&element->signalers[i], element, CFGLR_SIGNAL_CHANGE); } } return ret; }