OMOTE/Platformio/OmoteUI/core/Animation.cpp

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2023-10-22 14:35:49 -04:00
#include "Animation.hpp"
using namespace UI;
Animation::Animation(std::function<void(int32_t)> aAnimator,
int32_t aAnimationTime, int32_t aStart, int32_t aEnd)
: mAnimator(aAnimator), mStart(aStart), mEnd(aEnd) {
lv_anim_init(&mAnimation);
mAnimation.user_data = this;
lv_anim_set_custom_exec_cb(&mAnimation, AnimatorImpl);
lv_anim_set_time(&mAnimation, aAnimationTime);
}
Animation::~Animation() { lv_anim_custom_del(&mAnimation, AnimatorImpl); }
void Animation::HandleAnimationComplete(
std::function<void()> onAnimationComplete) {
mOnComplete = onAnimationComplete;
}
void Animation::Start() {
lv_anim_set_values(&mAnimation, mStart, mEnd);
lv_anim_start(&mAnimation);
}
void Animation::Reverse() {
std::swap(mStart, mEnd);
Start();
}
//////////////////////// Statics /////////////////////////////////////////
void Animation::AnimatorImpl(lv_anim_t *aSelf, int32_t aNextValue) {
auto self = reinterpret_cast<Animation *>(aSelf->user_data);
self->mAnimator(aNextValue);
// TODO This probably will not support Overshoot animations.
if (self->mOnComplete && aNextValue == self->mEnd) {
self->mOnComplete();
}
}