OMOTE/Platformio/lib/Keypad/examples/DynamicKeypad/DynamicKeypad.ino

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2023-06-28 14:26:56 -04:00
/* @file DynamicKeypad.pde
|| @version 1.2
|| @author Mark Stanley
|| @contact mstanley@technologist.com
||
|| 07/11/12 - Re-modified (from DynamicKeypadJoe2) to use direct-connect kpds
|| 02/28/12 - Modified to use I2C i/o G. D. (Joe) Young
||
||
|| @dificulty: Intermediate
||
|| @description
|| | This is a demonstration of keypadEvents. It's used to switch between keymaps
|| | while using only one keypad. The main concepts being demonstrated are:
|| |
|| | Using the keypad events, PRESSED, HOLD and RELEASED to simplify coding.
|| | How to use setHoldTime() and why.
|| | Making more than one thing happen with the same key.
|| | Assigning and changing keymaps on the fly.
|| |
|| | Another useful feature is also included with this demonstration although
|| | it's not really one of the concepts that I wanted to show you. If you look
|| | at the code in the PRESSED event you will see that the first section of that
|| | code is used to scroll through three different letters on each key. For
|| | example, pressing the '2' key will step through the letters 'd', 'e' and 'f'.
|| |
|| |
|| | Using the keypad events, PRESSED, HOLD and RELEASED to simplify coding
|| | Very simply, the PRESSED event occurs imediately upon detecting a pressed
|| | key and will not happen again until after a RELEASED event. When the HOLD
|| | event fires it always falls between PRESSED and RELEASED. However, it will
|| | only occur if a key has been pressed for longer than the setHoldTime() interval.
|| |
|| | How to use setHoldTime() and why
|| | Take a look at keypad.setHoldTime(500) in the code. It is used to set the
|| | time delay between a PRESSED event and the start of a HOLD event. The value
|| | 500 is in milliseconds (mS) and is equivalent to half a second. After pressing
|| | a key for 500mS the HOLD event will fire and any code contained therein will be
|| | executed. This event will stay active for as long as you hold the key except
|| | in the case of bug #1 listed above.
|| |
|| | Making more than one thing happen with the same key.
|| | If you look under the PRESSED event (case PRESSED:) you will see that the '#'
|| | is used to print a new line, Serial.println(). But take a look at the first
|| | half of the HOLD event and you will see the same key being used to switch back
|| | and forth between the letter and number keymaps that were created with alphaKeys[4][5]
|| | and numberKeys[4][5] respectively.
|| |
|| | Assigning and changing keymaps on the fly
|| | You will see that the '#' key has been designated to perform two different functions
|| | depending on how long you hold it down. If you press the '#' key for less than the
|| | setHoldTime() then it will print a new line. However, if you hold if for longer
|| | than that it will switch back and forth between numbers and letters. You can see the
|| | keymap changes in the HOLD event.
|| |
|| |
|| | In addition...
|| | You might notice a couple of things that you won't find in the Arduino language
|| | reference. The first would be #include <ctype.h>. This is a standard library from
|| | the C programming language and though I don't normally demonstrate these types of
|| | things from outside the Arduino language reference I felt that its use here was
|| | justified by the simplicity that it brings to this sketch.
|| | That simplicity is provided by the two calls to isalpha(key) and isdigit(key).
|| | The first one is used to decide if the key that was pressed is any letter from a-z
|| | or A-Z and the second one decides if the key is any number from 0-9. The return
|| | value from these two functions is either a zero or some positive number greater
|| | than zero. This makes it very simple to test a key and see if it is a number or
|| | a letter. So when you see the following:
|| |
|| | if (isalpha(key)) // this tests to see if your key was a letter
|| |
|| | And the following may be more familiar to some but it is equivalent:
|| |
|| | if (isalpha(key) != 0) // this tests to see if your key was a letter
|| |
|| | And Finally...
|| | To better understand how the event handler affects your code you will need to remember
|| | that it gets called only when you press, hold or release a key. However, once a key
|| | is pressed or held then the event handler gets called at the full speed of the loop().
|| |
|| #
*/
#include <Keypad.h>
#include <ctype.h>
const byte ROWS = 4; //four rows
const byte COLS = 3; //three columns
// Define the keymaps. The blank spot (lower left) is the space character.
char alphaKeys[ROWS][COLS] = {
{ 'a','d','g' },
{ 'j','m','p' },
{ 's','v','y' },
{ ' ','.','#' }
};
char numberKeys[ROWS][COLS] = {
{ '1','2','3' },
{ '4','5','6' },
{ '7','8','9' },
{ ' ','0','#' }
};
boolean alpha = false; // Start with the numeric keypad.
byte rowPins[ROWS] = {5, 4, 3, 2}; //connect to the row pinouts of the keypad
byte colPins[COLS] = {8, 7, 6}; //connect to the column pinouts of the keypad
// Create two new keypads, one is a number pad and the other is a letter pad.
Keypad numpad( makeKeymap(numberKeys), rowPins, colPins, sizeof(rowPins), sizeof(colPins) );
Keypad ltrpad( makeKeymap(alphaKeys), rowPins, colPins, sizeof(rowPins), sizeof(colPins) );
unsigned long startTime;
const byte ledPin = 13; // Use the LED on pin 13.
void setup() {
Serial.begin(9600);
pinMode(ledPin, OUTPUT);
digitalWrite(ledPin, LOW); // Turns the LED on.
ltrpad.begin( makeKeymap(alphaKeys) );
numpad.begin( makeKeymap(numberKeys) );
ltrpad.addEventListener(keypadEvent_ltr); // Add an event listener.
ltrpad.setHoldTime(500); // Default is 1000mS
numpad.addEventListener(keypadEvent_num); // Add an event listener.
numpad.setHoldTime(500); // Default is 1000mS
}
char key;
void loop() {
if( alpha )
key = ltrpad.getKey( );
else
key = numpad.getKey( );
if (alpha && millis()-startTime>100) { // Flash the LED if we are using the letter keymap.
digitalWrite(ledPin,!digitalRead(ledPin));
startTime = millis();
}
}
static char virtKey = NO_KEY; // Stores the last virtual key press. (Alpha keys only)
static char physKey = NO_KEY; // Stores the last physical key press. (Alpha keys only)
static char buildStr[12];
static byte buildCount;
static byte pressCount;
static byte kpadState;
// Take care of some special events.
void keypadEvent_ltr(KeypadEvent key) {
// in here when in alpha mode.
kpadState = ltrpad.getState( );
swOnState( key );
} // end ltrs keypad events
void keypadEvent_num( KeypadEvent key ) {
// in here when using number keypad
kpadState = numpad.getState( );
swOnState( key );
} // end numbers keypad events
void swOnState( char key ) {
switch( kpadState ) {
case PRESSED:
if (isalpha(key)) { // This is a letter key so we're using the letter keymap.
if (physKey != key) { // New key so start with the first of 3 characters.
pressCount = 0;
virtKey = key;
physKey = key;
}
else { // Pressed the same key again...
virtKey++; // so select the next character on that key.
pressCount++; // Tracks how many times we press the same key.
}
if (pressCount > 2) { // Last character reached so cycle back to start.
pressCount = 0;
virtKey = key;
}
Serial.print(virtKey); // Used for testing.
}
if (isdigit(key) || key == ' ' || key == '.')
Serial.print(key);
if (key == '#')
Serial.println();
break;
case HOLD:
if (key == '#') { // Toggle between keymaps.
if (alpha == true) { // We are currently using a keymap with letters
alpha = false; // Now we want a keymap with numbers.
digitalWrite(ledPin, LOW);
}
else { // We are currently using a keymap with numbers
alpha = true; // Now we want a keymap with letters.
}
}
else { // Some key other than '#' was pressed.
buildStr[buildCount++] = (isalpha(key)) ? virtKey : key;
buildStr[buildCount] = '\0';
Serial.println();
Serial.println(buildStr);
}
break;
case RELEASED:
if (buildCount >= sizeof(buildStr)) buildCount = 0; // Our string is full. Start fresh.
break;
} // end switch-case
}// end switch on state function