OMOTE/LVGL Simulator/LVGL.Simulator/assets.c

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2023-06-28 14:26:56 -04:00
#include <lvgl.h>
#ifndef LV_ATTRIBUTE_MEM_ALIGN
#define LV_ATTRIBUTE_MEM_ALIGN
#endif
#ifndef LV_ATTRIBUTE_IMG_MINIVERLAUF
#define LV_ATTRIBUTE_IMG_MINIVERLAUF
#endif
const LV_ATTRIBUTE_MEM_ALIGN LV_ATTRIBUTE_LARGE_CONST LV_ATTRIBUTE_IMG_MINIVERLAUF uint8_t miniVerlauf_map[] = {
0xfa, 0xf2, 0xea, 0xe2, 0xda, 0xd1, 0xc7, 0xbe, 0xb7, 0xae, 0xa6, 0x9e, 0x95, 0x8d, 0x84, 0x7d, 0x74, 0x6c, 0x62, 0x5a, 0x51, 0x48, 0x41, 0x38, 0x2f, 0x28, 0x1f, 0x17, 0x0f, 0x07,
};
const lv_img_dsc_t miniVerlauf = {
.header.cf = LV_IMG_CF_ALPHA_8BIT,
.header.always_zero = 0,
.header.reserved = 0,
.header.w = 30,
.header.h = 1,
.data_size = 30,
.data = miniVerlauf_map,
};
#ifndef LV_ATTRIBUTE_IMG_MINIVERLAUFGEDREHT
#define LV_ATTRIBUTE_IMG_MINIVERLAUFGEDREHT
#endif
const LV_ATTRIBUTE_MEM_ALIGN LV_ATTRIBUTE_LARGE_CONST LV_ATTRIBUTE_IMG_MINIVERLAUFGEDREHT uint8_t miniVerlaufGedreht_map[] = {
0x07, 0x0f, 0x17, 0x1f, 0x28, 0x2f, 0x38, 0x41, 0x48, 0x51, 0x5a, 0x62, 0x6c, 0x74, 0x7d, 0x84, 0x8d, 0x95, 0x9e, 0xa6, 0xae, 0xb7, 0xbe, 0xc7, 0xd1, 0xda, 0xe2, 0xea, 0xf2, 0xfa,
};
const lv_img_dsc_t miniVerlaufGedreht = {
.header.cf = LV_IMG_CF_ALPHA_8BIT,
.header.always_zero = 0,
.header.reserved = 0,
.header.w = 30,
.header.h = 1,
.data_size = 30,
.data = miniVerlaufGedreht_map,
};