OMOTE/LVGL Simulator/LvglPlatform/lvgl/docs/widgets/btn.md

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2023-06-28 14:26:56 -04:00
# Button (lv_btn)
## Overview
Buttons have no new features compared to the [Base object](/widgets/obj). They are useful for semantic purposes and have slightly different default settings.
Buttons, by default, differ from Base object in the following ways:
- Not scrollable
- Added to the default group
- Default height and width set to `LV_SIZE_CONTENT`
## Parts and Styles
- `LV_PART_MAIN` The background of the button. Uses the typical background style properties.
## Usage
There are no new features compared to [Base object](/widgets/obj).
## Events
- `LV_EVENT_VALUE_CHANGED` when the `LV_OBJ_FLAG_CHECKABLE` flag is enabled and the object is clicked. The event happens on transition to/from the checked state.
Learn more about [Events](/overview/event).
## Keys
Note that the state of `LV_KEY_ENTER` is translated to `LV_EVENT_PRESSED/PRESSING/RELEASED` etc.
See the events of the [Base object](/widgets/obj) too.
Learn more about [Keys](/overview/indev).
## Example
```eval_rst
.. include:: ../../examples/widgets/btn/index.rst
```
## API
```eval_rst
.. doxygenfile:: lv_btn.h
:project: lvgl
```