33 lines
717 B
C++
33 lines
717 B
C++
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#pragma once
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#include "PageBase.hpp"
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#include "ScreenBase.hpp"
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#include <memory>
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#include <vector>
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namespace UI::Screen {
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class Manager {
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public:
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static Manager &getInstance();
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void pushScreen(Screen::Base::Ptr aScreen);
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void pushScreen(Screen::Base::Ptr aScreen,
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lv_scr_load_anim_t aPushAnimationOverride);
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void
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pushPopUp(UI::Page::Base::Ptr aPopUpPage,
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lv_scr_load_anim_t aPushAnimation = LV_SCR_LOAD_ANIM_OVER_LEFT);
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Screen::Base::Ptr popScreen(Screen::Base *aScreenToRemove);
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bool distributeKeyEvent(KeyPressAbstract::KeyEvent aKeyEvent);
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private:
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Manager();
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static Manager mManager;
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std::vector<Screen::Base::Ptr> mScreens;
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};
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} // namespace UI::Screen
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