allow gui specific key bindings
This commit is contained in:
parent
d833827fab
commit
267e39bf93
7 changed files with 108 additions and 20 deletions
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@ -6,6 +6,7 @@
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#include "guiRegistry.h"
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#include "guiRegistry.h"
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#include "applicationInternal/gui/guiBase.h"
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#include "applicationInternal/gui/guiBase.h"
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#include "applicationInternal/hardware/hardwarePresenter.h"
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#include "applicationInternal/hardware/hardwarePresenter.h"
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#include "applicationInternal/scenes/sceneRegistry.h"
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#include "scenes/scene__default.h"
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#include "scenes/scene__default.h"
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// ------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------
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@ -15,14 +16,30 @@ std::map<std::string, gui_definition> registered_guis_byName_map;
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// ------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------
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void register_gui(std::string a_name, create_tab_content a_create_tab_content, notify_tab_before_delete a_notify_tab_before_delete) {
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void register_gui(
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std::string a_name,
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create_tab_content a_create_tab_content,
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notify_tab_before_delete a_notify_tab_before_delete,
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gui_setKeys a_gui_setKeys,
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key_repeatModes a_key_repeatModes,
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key_commands_short a_key_commands_short,
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key_commands_long a_key_commands_long
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) {
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if (registered_guis_byName_map.count(a_name) > 0) {
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if (registered_guis_byName_map.count(a_name) > 0) {
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Serial.printf("ERROR!!!: you cannot register two guis having the same name '%s'\r\n", a_name.c_str());
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Serial.printf("ERROR!!!: you cannot register two guis having the same name '%s'\r\n", a_name.c_str());
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return;
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return;
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}
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}
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gui_definition new_gui_definition = gui_definition{a_name, a_create_tab_content, a_notify_tab_before_delete};
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gui_definition new_gui_definition = gui_definition{
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a_name,
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a_create_tab_content,
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a_notify_tab_before_delete,
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a_gui_setKeys,
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a_key_repeatModes,
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a_key_commands_short,
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a_key_commands_long
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};
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// put the gui_definition in a map that can be accessed by name
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// put the gui_definition in a map that can be accessed by name
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registered_guis_byName_map[a_name] = new_gui_definition;
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registered_guis_byName_map[a_name] = new_gui_definition;
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@ -31,4 +48,14 @@ void register_gui(std::string a_name, create_tab_content a_create_tab_content, n
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// Can be overwritten by scenes to have their own gui_list.
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// Can be overwritten by scenes to have their own gui_list.
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main_gui_list.insert(main_gui_list.end(), {std::string(a_name)});
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main_gui_list.insert(main_gui_list.end(), {std::string(a_name)});
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// Whenever a new gui is registered, a new gui command could have been defined.
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// But this new gui command could have been already been used before in the key definition of another gui. The command at this time was 0, which is undefined.
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// So we have to set the keys again for all guis that have been registered before.
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// Loop over all registered guis and call setKeys()
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for (std::map<std::string, gui_definition>::iterator it = registered_guis_byName_map.begin(); it != registered_guis_byName_map.end(); ++it) {
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if (it->second.this_gui_setKeys != NULL) {
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it->second.this_gui_setKeys();
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}
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}
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}
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}
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@ -22,19 +22,31 @@
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#include <vector>
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#include <vector>
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#include <map>
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#include <map>
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#include <lvgl.h>
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#include <lvgl.h>
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#include "applicationInternal/keys.h"
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typedef void (*create_tab_content)(lv_obj_t* tab);
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typedef void (*create_tab_content)(lv_obj_t* tab);
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typedef void (*notify_tab_before_delete)(void);
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typedef void (*notify_tab_before_delete)(void);
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typedef void (*gui_setKeys)(void);
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// https://stackoverflow.com/questions/840501/how-do-function-pointers-in-c-work
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// https://stackoverflow.com/questions/840501/how-do-function-pointers-in-c-work
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struct gui_definition {
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struct gui_definition {
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std::string this_name;
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std::string this_name;
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create_tab_content this_create_tab_content;
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create_tab_content this_create_tab_content;
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notify_tab_before_delete this_notify_tab_before_delete;
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notify_tab_before_delete this_notify_tab_before_delete;
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uint32_t this_tabID;
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gui_setKeys this_gui_setKeys;
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lv_obj_t* this_tab;
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key_repeatModes this_key_repeatModes;
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key_commands_short this_key_commands_short;
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key_commands_long this_key_commands_long;
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};
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};
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extern std::map<std::string, gui_definition> registered_guis_byName_map;
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extern std::map<std::string, gui_definition> registered_guis_byName_map;
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void register_gui(std::string a_name, create_tab_content a_create_tab_content, notify_tab_before_delete a_notify_tab_before_delete);
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void register_gui(
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std::string a_name,
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create_tab_content a_create_tab_content,
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notify_tab_before_delete a_notify_tab_before_delete,
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gui_setKeys a_gui_setKeys = NULL,
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key_repeatModes a_key_repeatModes = NULL,
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key_commands_short a_key_commands_short = NULL,
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key_commands_long a_key_commands_long = NULL
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);
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@ -1,5 +1,8 @@
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#pragma once
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#pragma once
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#include <map>
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#include <stdint.h>
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enum repeatModes {
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enum repeatModes {
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// only as fallback
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// only as fallback
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REPEAT_MODE_UNKNOWN,
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REPEAT_MODE_UNKNOWN,
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@ -15,4 +18,8 @@ enum repeatModes {
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SHORTorLONG,
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SHORTorLONG,
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};
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};
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typedef std::map<char, repeatModes> *key_repeatModes;
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typedef std::map<char, uint16_t> *key_commands_short;
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typedef std::map<char, uint16_t> *key_commands_long;
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void keypad_loop(void);
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void keypad_loop(void);
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@ -1,6 +1,7 @@
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#include <map>
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#include <map>
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#include <stdexcept>
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#include <stdexcept>
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#include "applicationInternal/gui/guiMemoryOptimizer.h"
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#include "applicationInternal/gui/guiMemoryOptimizer.h"
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#include "applicationInternal/gui/guiRegistry.h"
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#include "applicationInternal/hardware/hardwarePresenter.h"
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#include "applicationInternal/hardware/hardwarePresenter.h"
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#include "applicationInternal/scenes/sceneRegistry.h"
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#include "applicationInternal/scenes/sceneRegistry.h"
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#include "applicationInternal/commandHandler.h"
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#include "applicationInternal/commandHandler.h"
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@ -51,14 +52,20 @@ void register_scene(
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scenes_on_sceneSelectionGUI.insert(scenes_on_sceneSelectionGUI.end(), {std::string(a_scene_name)});
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scenes_on_sceneSelectionGUI.insert(scenes_on_sceneSelectionGUI.end(), {std::string(a_scene_name)});
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// Whenever a new scene is registered, normally a new scene command has been defined immediately before (e.g. see register_scene_TV()).
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// Whenever a new scene is registered, normally a new scene command has been defined immediately before (e.g. see register_scene_TV()).
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// But this new scene command could have been already been used before in the key definition of another scene. The command at this time was 0, which is undefined.
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// But this new scene command could have been already been used before in the key definition of another scene or a gui. The command at this time was 0, which is undefined.
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// So we have to set the keys again for all scenes that have been registered before.
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// So we have to set the keys again for all scenes and guis that have been registered before.
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// 1. set again the defaultKeys
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// 1. set again the defaultKeys
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register_scene_defaultKeys();
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register_scene_defaultKeys();
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// 2. loop over all registered scenes and call setKeys()
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// 2. loop over all registered scenes and call setKeys()
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for (std::map<std::string, scene_definition>::iterator it = registered_scenes.begin(); it != registered_scenes.end(); ++it) {
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for (std::map<std::string, scene_definition>::iterator it = registered_scenes.begin(); it != registered_scenes.end(); ++it) {
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it->second.this_scene_setKeys();
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it->second.this_scene_setKeys();
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}
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}
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// 3. loop over all registered guis and call setKeys()
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for (std::map<std::string, gui_definition>::iterator it = registered_guis_byName_map.begin(); it != registered_guis_byName_map.end(); ++it) {
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if (it->second.this_gui_setKeys != NULL) {
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it->second.this_gui_setKeys();
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}
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}
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}
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}
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@ -86,8 +93,14 @@ void scene_end_sequence_from_registry(std::string sceneName) {
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repeatModes get_key_repeatMode(std::string sceneName, char keyChar) {
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repeatModes get_key_repeatMode(std::string sceneName, char keyChar) {
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try {
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try {
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// look if the map of the active gui has a definition for it
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std::string GUIname = gui_memoryOptimizer_getActiveGUIname();
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if ((registered_guis_byName_map.count(GUIname) > 0) && (registered_guis_byName_map.at(GUIname).this_key_repeatModes != NULL) && (registered_guis_byName_map.at(GUIname).this_key_repeatModes->count(keyChar) > 0)) {
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// Serial.printf("get_key_repeatMode: will use key from gui %s\r\n", GUIname.c_str());
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return registered_guis_byName_map.at(GUIname).this_key_repeatModes->at(keyChar);
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// look if the map of the active scene has a definition for it
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// look if the map of the active scene has a definition for it
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if ((registered_scenes.count(sceneName) > 0) && (registered_scenes.at(sceneName).this_key_repeatModes->count(keyChar) > 0)) {
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} else if ((registered_scenes.count(sceneName) > 0) && (registered_scenes.at(sceneName).this_key_repeatModes->count(keyChar) > 0)) {
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// Serial.printf("get_key_repeatMode: will use key from scene %s\r\n", sceneName.c_str());
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// Serial.printf("get_key_repeatMode: will use key from scene %s\r\n", sceneName.c_str());
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return registered_scenes.at(sceneName).this_key_repeatModes->at(keyChar);
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return registered_scenes.at(sceneName).this_key_repeatModes->at(keyChar);
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@ -110,8 +123,14 @@ repeatModes get_key_repeatMode(std::string sceneName, char keyChar) {
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uint16_t get_command_short(std::string sceneName, char keyChar) {
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uint16_t get_command_short(std::string sceneName, char keyChar) {
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try {
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try {
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// look if the map of the active gui has a definition for it
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std::string GUIname = gui_memoryOptimizer_getActiveGUIname();
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if ((registered_guis_byName_map.count(GUIname) > 0) && (registered_guis_byName_map.at(GUIname).this_key_commands_short != NULL) && (registered_guis_byName_map.at(GUIname).this_key_commands_short->count(keyChar) > 0)) {
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// Serial.printf("get_command_short: will use key from gui %s\r\n", GUIname.c_str());
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return registered_guis_byName_map.at(GUIname).this_key_commands_short->at(keyChar);
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// look if the map of the active scene has a definition for it
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// look if the map of the active scene has a definition for it
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if ((registered_scenes.count(sceneName) > 0) && (registered_scenes.at(sceneName).this_key_commands_short->count(keyChar) > 0)) {
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} else if ((registered_scenes.count(sceneName) > 0) && (registered_scenes.at(sceneName).this_key_commands_short->count(keyChar) > 0)) {
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// Serial.printf("get_command_short: will use key from scene %s\r\n", sceneName.c_str());
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// Serial.printf("get_command_short: will use key from scene %s\r\n", sceneName.c_str());
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return registered_scenes.at(sceneName).this_key_commands_short->at(keyChar);
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return registered_scenes.at(sceneName).this_key_commands_short->at(keyChar);
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@ -135,8 +154,14 @@ uint16_t get_command_short(std::string sceneName, char keyChar) {
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uint16_t get_command_long(std::string sceneName, char keyChar) {
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uint16_t get_command_long(std::string sceneName, char keyChar) {
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try {
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try {
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// look if the map of the active gui has a definition for it
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std::string GUIname = gui_memoryOptimizer_getActiveGUIname();
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if ((registered_guis_byName_map.count(GUIname) > 0) && (registered_guis_byName_map.at(GUIname).this_key_commands_long != NULL) && (registered_guis_byName_map.at(GUIname).this_key_commands_long->count(keyChar) > 0)) {
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// Serial.printf("get_command_long: will use key from gui %s\r\n", GUIname.c_str());
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return registered_guis_byName_map.at(GUIname).this_key_commands_long->at(keyChar);
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// look if the map of the active scene has a definition for it
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// look if the map of the active scene has a definition for it
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if ((registered_scenes.count(sceneName) > 0) && (registered_scenes.at(sceneName).this_key_commands_long->count(keyChar) > 0)) {
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} else if ((registered_scenes.count(sceneName) > 0) && (registered_scenes.at(sceneName).this_key_commands_long->count(keyChar) > 0)) {
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// Serial.printf("get_command_long: will use key from scene %s\r\n", sceneName.c_str());
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// Serial.printf("get_command_long: will use key from scene %s\r\n", sceneName.c_str());
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return registered_scenes.at(sceneName).this_key_commands_long->at(keyChar);
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return registered_scenes.at(sceneName).this_key_commands_long->at(keyChar);
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#pragma once
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#pragma once
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#include <string>
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#include <string>
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#include <stdint.h>
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#include <map>
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#include <vector>
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#include <vector>
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#include "applicationInternal/keys.h"
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#include "applicationInternal/keys.h"
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#include "applicationInternal/gui/guiMemoryOptimizer.h"
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#include "applicationInternal/gui/guiMemoryOptimizer.h"
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typedef void (*scene_setKeys)(void);
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typedef void (*scene_setKeys)(void);
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typedef void (*scene_start_sequence)(void);
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typedef void (*scene_start_sequence)(void);
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typedef void (*scene_end_sequence)(void);
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typedef void (*scene_end_sequence)(void);
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typedef std::map<char, repeatModes> *key_repeatModes;
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typedef std::map<char, uint16_t> *key_commands_short;
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typedef std::map<char, uint16_t> *key_commands_long;
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typedef t_gui_list *gui_list;
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typedef t_gui_list *gui_list;
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typedef t_scene_list *scene_list;
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typedef t_scene_list *scene_list;
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#include <lvgl.h>
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#include <lvgl.h>
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#include "applicationInternal/hardware/hardwarePresenter.h"
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#include "applicationInternal/gui/guiBase.h"
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#include "applicationInternal/gui/guiBase.h"
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#include "applicationInternal/gui/guiRegistry.h"
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#include "applicationInternal/gui/guiRegistry.h"
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#include "devices/misc/device_smarthome/gui_smarthome.h"
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#include "applicationInternal/hardware/hardwarePresenter.h"
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#include "applicationInternal/scenes/sceneRegistry.h"
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#include "applicationInternal/commandHandler.h"
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#include "applicationInternal/commandHandler.h"
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#include "applicationInternal/keys.h"
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#include "devices/misc/device_smarthome/gui_smarthome.h"
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#include "devices/misc/device_smarthome/device_smarthome.h"
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#include "devices/misc/device_smarthome/device_smarthome.h"
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#include "scenes/scene__default.h"
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// LVGL declarations
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// LVGL declarations
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LV_IMG_DECLARE(lightbulb);
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LV_IMG_DECLARE(lightbulb);
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uint16_t GUI_SMARTHOME_ACTIVATE;
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uint16_t GUI_SMARTHOME_ACTIVATE;
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std::map<char, repeatModes> key_repeatModes_smarthome = {};
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std::map<char, uint16_t> key_commands_short_smarthome = {};
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std::map<char, uint16_t> key_commands_long_smarthome = {};
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// Smart Home Toggle Event handler
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// Smart Home Toggle Event handler
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static void smartHomeToggle_event_cb(lv_event_t* e){
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static void smartHomeToggle_event_cb(lv_event_t* e){
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std::string payload;
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std::string payload;
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@ -160,8 +166,23 @@ void notify_tab_before_delete_smarthome(void) {
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sliderBvalue = lv_slider_get_value(sliderB);
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sliderBvalue = lv_slider_get_value(sliderB);
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}
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}
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void gui_setKeys_smarthome() {
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key_commands_short_smarthome = {
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{KEY_STOP, SCENE_SELECTION},
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};
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}
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void register_gui_smarthome(void){
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void register_gui_smarthome(void){
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register_gui(std::string(tabName_smarthome), & create_tab_content_smarthome, & notify_tab_before_delete_smarthome);
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register_gui(
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std::string(tabName_smarthome),
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& create_tab_content_smarthome,
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& notify_tab_before_delete_smarthome,
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& gui_setKeys_smarthome,
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& key_repeatModes_smarthome,
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& key_commands_short_smarthome,
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& key_commands_long_smarthome
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);
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register_command(&GUI_SMARTHOME_ACTIVATE, makeCommandData(GUI, {std::string(tabName_smarthome)}));
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register_command(&GUI_SMARTHOME_ACTIVATE, makeCommandData(GUI, {std::string(tabName_smarthome)}));
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}
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}
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@ -102,7 +102,8 @@ int main(int argc, char *argv[]) {
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||||||
#endif
|
#endif
|
||||||
register_keyboardCommands();
|
register_keyboardCommands();
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||||||
|
|
||||||
// register the GUIs. They will be displayed in the order they have been registered.
|
// Register the GUIs. They will be displayed in the order they have been registered.
|
||||||
|
// GUIs must be registered before the scenes, because only the scenes re-register key bindings to commands which have been defined after the key binding (see register_scene())
|
||||||
register_gui_sceneSelection();
|
register_gui_sceneSelection();
|
||||||
register_gui_irReceiver();
|
register_gui_irReceiver();
|
||||||
register_gui_settings();
|
register_gui_settings();
|
||||||
|
|
Loading…
Reference in a new issue