put init code into HardwareSimulator Class

This commit is contained in:
Matthew Colvin 2023-08-05 20:14:50 -05:00 committed by MatthewColvin
parent 834780ce83
commit 4185ff3bb6
3 changed files with 72 additions and 80 deletions

View file

@ -1 +1,71 @@
#include "HardwareSimulator.hpp"
#include <unistd.h>
#define SDL_MAIN_HANDLED /*To fix SDL's "undefined reference to WinMain" issue*/
#include "SDL2/SDL.h"
#include "display/monitor.h"
#include "indev/mouse.h"
#include "indev/mousewheel.h"
#include "indev/keyboard.h"
#include "sdl/sdl.h"
/**
* A task to measure the elapsed time for LittlevGL
* @param data unused
* @return never return
*/
static int tick_thread(void * data)
{
(void)data;
while(1) {
SDL_Delay(5); /*Sleep for 5 millisecond*/
lv_tick_inc(5); /*Tell LittelvGL that 5 milliseconds were elapsed*/
}
return 0;
}
void HardwareSimulator::init() {
lv_init();
// Workaround for sdl2 `-m32` crash
// https://bugs.launchpad.net/ubuntu/+source/libsdl2/+bug/1775067/comments/7
#ifndef WIN32
setenv("DBUS_FATAL_WARNINGS", "0", 1);
#endif
/* Add a display
* Use the 'monitor' driver which creates window on PC's monitor to simulate a display*/
static lv_disp_draw_buf_t disp_buf;
static lv_color_t buf[SDL_HOR_RES * 10]; /*Declare a buffer for 10 lines*/
lv_disp_draw_buf_init(&disp_buf, buf, NULL, SDL_HOR_RES * 10); /*Initialize the display buffer*/
static lv_disp_drv_t disp_drv;
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
disp_drv.flush_cb = sdl_display_flush; /*Used when `LV_VDB_SIZE != 0` in lv_conf.h (buffered drawing)*/
disp_drv.draw_buf = &disp_buf;
disp_drv.hor_res = SDL_HOR_RES;
disp_drv.ver_res = SDL_VER_RES;
//disp_drv.disp_fill = monitor_fill; /*Used when `LV_VDB_SIZE == 0` in lv_conf.h (unbuffered drawing)*/
//disp_drv.disp_map = monitor_map; /*Used when `LV_VDB_SIZE == 0` in lv_conf.h (unbuffered drawing)*/
lv_disp_drv_register(&disp_drv);
/* Add the mouse as input device
* Use the 'mouse' driver which reads the PC's mouse*/
static lv_indev_drv_t indev_drv;
lv_indev_drv_init(&indev_drv); /*Basic initialization*/
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = sdl_mouse_read; /*This function will be called periodically (by the library) to get the mouse position and state*/
lv_indev_drv_register(&indev_drv);
sdl_init();
/* Tick init.
* You have to call 'lv_tick_inc()' in periodically to inform LittelvGL about how much time were elapsed
* Create an SDL thread to do this*/
SDL_CreateThread(tick_thread, "tick", NULL);
}

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@ -17,7 +17,7 @@ public:
};
virtual void init() override { lv_init(); }
virtual void init() override;
virtual batteryStatus getBatteryPercentage() {
batteryStatus fakeStatus;

View file

@ -1,95 +1,17 @@
#include <unistd.h>
#define SDL_MAIN_HANDLED /*To fix SDL's "undefined reference to WinMain" issue*/
#include "SDL2/SDL.h"
#include "display/monitor.h"
#include "indev/mouse.h"
#include "indev/mousewheel.h"
#include "indev/keyboard.h"
#include "sdl/sdl.h"
#include "HardwareSimulator.hpp"
#include "HardwareSimulator.hpp"
#include "omoteconfig.h"
#include "OmoteUI.hpp"
#include <memory>
/**
* A task to measure the elapsed time for LittlevGL
* @param data unused
* @return never return
*/
static int tick_thread(void * data)
{
(void)data;
while(1) {
SDL_Delay(5); /*Sleep for 5 millisecond*/
lv_tick_inc(5); /*Tell LittelvGL that 5 milliseconds were elapsed*/
}
return 0;
}
void hal_setup(void)
{
// Workaround for sdl2 `-m32` crash
// https://bugs.launchpad.net/ubuntu/+source/libsdl2/+bug/1775067/comments/7
#ifndef WIN32
setenv("DBUS_FATAL_WARNINGS", "0", 1);
#endif
/* Add a display
* Use the 'monitor' driver which creates window on PC's monitor to simulate a display*/
static lv_disp_draw_buf_t disp_buf;
static lv_color_t buf[SDL_HOR_RES * 10]; /*Declare a buffer for 10 lines*/
lv_disp_draw_buf_init(&disp_buf, buf, NULL, SDL_HOR_RES * 10); /*Initialize the display buffer*/
static lv_disp_drv_t disp_drv;
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
disp_drv.flush_cb = sdl_display_flush; /*Used when `LV_VDB_SIZE != 0` in lv_conf.h (buffered drawing)*/
disp_drv.draw_buf = &disp_buf;
disp_drv.hor_res = SDL_HOR_RES;
disp_drv.ver_res = SDL_VER_RES;
//disp_drv.disp_fill = monitor_fill; /*Used when `LV_VDB_SIZE == 0` in lv_conf.h (unbuffered drawing)*/
//disp_drv.disp_map = monitor_map; /*Used when `LV_VDB_SIZE == 0` in lv_conf.h (unbuffered drawing)*/
lv_disp_drv_register(&disp_drv);
/* Add the mouse as input device
* Use the 'mouse' driver which reads the PC's mouse*/
static lv_indev_drv_t indev_drv;
lv_indev_drv_init(&indev_drv); /*Basic initialization*/
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = sdl_mouse_read; /*This function will be called periodically (by the library) to get the mouse position and state*/
lv_indev_drv_register(&indev_drv);
sdl_init();
/* Tick init.
* You have to call 'lv_tick_inc()' in periodically to inform LittelvGL about how much time were elapsed
* Create an SDL thread to do this*/
SDL_CreateThread(tick_thread, "tick", NULL);
}
void hal_loop(void)
{
while(1) {
}
}
int main(){
auto hwSim = std::make_shared<HardwareSimulator>();
hwSim->init();
hal_setup();
auto ui = OmoteUI::getInstance(hwSim);
ui->layout_UI();
while (true){
ui->loopHandler();
SDL_Delay(5);
lv_task_handler();
}
}