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# Branch "OOmote-C++-for-Omote"
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This is an alternative branch containing code for the OMOTE. This branch
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* is consequently using C++ classes
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* provides a simulator for running the lvgl code on Linux and Windows, using Visual Studio Code
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* is using a HAL abstraction layer for having the simulator running
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In terms of features it is currently behind the main branch:
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* no memory optimization
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* no scenes
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* simplified key handling (e.g. no long press)
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* no IR receiver
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* is using different lvgl guis compared to main
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Feel free to try and use this branch if you like to work wth clean, object oriented code.
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# OMOTE - Open Universal Remote
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# OMOTE - Open Universal Remote
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