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# Branch "OOmote-C++-for-Omote"
This is an alternative branch containing code for the OMOTE. This branch
* is consequently using C++ classes
* provides a simulator for running the lvgl code on Linux and Windows, using Visual Studio Code
* is using a HAL abstraction layer for having the simulator running
In terms of features it is currently behind the main branch:
* no memory optimization
* no scenes
* simplified key handling (e.g. no long press)
* no IR receiver
* is using different lvgl guis compared to main
Feel free to try and use this branch if you like to work wth clean, object oriented code.
# OMOTE - Open Universal Remote # OMOTE - Open Universal Remote
![](P1030424_small.jpg) ![](P1030424_small.jpg)