increased timer until scene is activated
This commit is contained in:
		
							parent
							
								
									47c10aac1f
								
							
						
					
					
						commit
						67bc62b2bf
					
				
					 1 changed files with 1 additions and 1 deletions
				
			
		|  | @ -82,7 +82,7 @@ static void sceneSelection_event_cb(lv_event_t* e) { | |||
|       scene_command_including_force = activate_scene_command; | ||||
|       Serial.printf("Scene with index %d and name %s was selected\r\n", user_data, scene_name.c_str()); | ||||
|     } | ||||
|     lv_timer_t *my_timer = lv_timer_create(activate_scene_cb, 20, (void *)(uintptr_t) scene_command_including_force); | ||||
|     lv_timer_t *my_timer = lv_timer_create(activate_scene_cb, 50, (void *)(uintptr_t) scene_command_including_force); | ||||
|     lv_timer_set_repeat_count(my_timer, 1); | ||||
| 
 | ||||
|   } else { | ||||
|  |  | |||
		Loading…
	
	Add table
		
		Reference in a new issue