renamed scene__defaultKeys to scene__default
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4488b1e589
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7 changed files with 6 additions and 6 deletions
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@ -4,7 +4,7 @@
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#include "applicationInternal/gui/guiMemoryOptimizer.h"
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// for changing to scene Selection gui
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#include "applicationInternal/commandHandler.h"
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#include "scenes/scene__defaultKeys.h"
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#include "scenes/scene__default.h"
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lv_color_t color_primary = lv_color_hex(0x303030); // gray
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lv_obj_t* MemoryUsageLabel = NULL;
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@ -6,7 +6,7 @@
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#include "guiRegistry.h"
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#include "applicationInternal/gui/guiBase.h"
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#include "applicationInternal/hardware/hardwarePresenter.h"
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#include "scenes/scene__defaultKeys.h"
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#include "scenes/scene__default.h"
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// ------------------------------------------------------------------------------------
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// this is a map of the registered_guis that can be accessed by name
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@ -4,7 +4,7 @@
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#include "applicationInternal/scenes/sceneRegistry.h"
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#include "applicationInternal/hardware/hardwarePresenter.h"
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#include "applicationInternal/commandHandler.h"
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#include "scenes/scene__defaultKeys.h"
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#include "scenes/scene__default.h"
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void handleScene(uint16_t command, commandData commandData, std::string additionalPayload = "") {
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@ -4,7 +4,7 @@
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#include "applicationInternal/scenes/sceneRegistry.h"
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#include "applicationInternal/hardware/hardwarePresenter.h"
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// scenes
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#include "scenes/scene__defaultKeys.h"
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#include "scenes/scene__default.h"
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// If useSceneGUIlist == true, then a scene is active and we are not in the main_gui_list (with the scene selector as first gui).
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// In that case, we try to use the scene specific gui list, if the scene defined one.
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@ -25,7 +25,7 @@
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#include "applicationInternal/keys.h"
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#include "applicationInternal/gui/guiStatusUpdate.h"
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// register scenes
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#include "scenes/scene__defaultKeys.h"
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#include "scenes/scene__default.h"
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#include "scenes/scene_allOff.h"
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#include "scenes/scene_TV.h"
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#include "scenes/scene_fireTV.h"
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@ -5,7 +5,7 @@
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// devices
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#include "devices/AVreceiver/device_yamahaAmp/device_yamahaAmp.h"
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// scenes
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#include "scene__defaultKeys.h"
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#include "scene__default.h"
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#include "scenes/scene_allOff.h"
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#include "scenes/scene_TV.h"
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#include "scenes/scene_fireTV.h"
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