renamed scene__defaultKeys to scene__default

This commit is contained in:
KlausMu 2024-03-25 22:11:53 +01:00 committed by Klaus Musch
parent 4488b1e589
commit f0374fde99
7 changed files with 6 additions and 6 deletions

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@ -4,7 +4,7 @@
#include "applicationInternal/gui/guiMemoryOptimizer.h" #include "applicationInternal/gui/guiMemoryOptimizer.h"
// for changing to scene Selection gui // for changing to scene Selection gui
#include "applicationInternal/commandHandler.h" #include "applicationInternal/commandHandler.h"
#include "scenes/scene__defaultKeys.h" #include "scenes/scene__default.h"
lv_color_t color_primary = lv_color_hex(0x303030); // gray lv_color_t color_primary = lv_color_hex(0x303030); // gray
lv_obj_t* MemoryUsageLabel = NULL; lv_obj_t* MemoryUsageLabel = NULL;

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@ -6,7 +6,7 @@
#include "guiRegistry.h" #include "guiRegistry.h"
#include "applicationInternal/gui/guiBase.h" #include "applicationInternal/gui/guiBase.h"
#include "applicationInternal/hardware/hardwarePresenter.h" #include "applicationInternal/hardware/hardwarePresenter.h"
#include "scenes/scene__defaultKeys.h" #include "scenes/scene__default.h"
// ------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------
// this is a map of the registered_guis that can be accessed by name // this is a map of the registered_guis that can be accessed by name

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@ -4,7 +4,7 @@
#include "applicationInternal/scenes/sceneRegistry.h" #include "applicationInternal/scenes/sceneRegistry.h"
#include "applicationInternal/hardware/hardwarePresenter.h" #include "applicationInternal/hardware/hardwarePresenter.h"
#include "applicationInternal/commandHandler.h" #include "applicationInternal/commandHandler.h"
#include "scenes/scene__defaultKeys.h" #include "scenes/scene__default.h"
void handleScene(uint16_t command, commandData commandData, std::string additionalPayload = "") { void handleScene(uint16_t command, commandData commandData, std::string additionalPayload = "") {

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@ -4,7 +4,7 @@
#include "applicationInternal/scenes/sceneRegistry.h" #include "applicationInternal/scenes/sceneRegistry.h"
#include "applicationInternal/hardware/hardwarePresenter.h" #include "applicationInternal/hardware/hardwarePresenter.h"
// scenes // scenes
#include "scenes/scene__defaultKeys.h" #include "scenes/scene__default.h"
// If useSceneGUIlist == true, then a scene is active and we are not in the main_gui_list (with the scene selector as first gui). // If useSceneGUIlist == true, then a scene is active and we are not in the main_gui_list (with the scene selector as first gui).
// In that case, we try to use the scene specific gui list, if the scene defined one. // In that case, we try to use the scene specific gui list, if the scene defined one.

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@ -25,7 +25,7 @@
#include "applicationInternal/keys.h" #include "applicationInternal/keys.h"
#include "applicationInternal/gui/guiStatusUpdate.h" #include "applicationInternal/gui/guiStatusUpdate.h"
// register scenes // register scenes
#include "scenes/scene__defaultKeys.h" #include "scenes/scene__default.h"
#include "scenes/scene_allOff.h" #include "scenes/scene_allOff.h"
#include "scenes/scene_TV.h" #include "scenes/scene_TV.h"
#include "scenes/scene_fireTV.h" #include "scenes/scene_fireTV.h"

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@ -5,7 +5,7 @@
// devices // devices
#include "devices/AVreceiver/device_yamahaAmp/device_yamahaAmp.h" #include "devices/AVreceiver/device_yamahaAmp/device_yamahaAmp.h"
// scenes // scenes
#include "scene__defaultKeys.h" #include "scene__default.h"
#include "scenes/scene_allOff.h" #include "scenes/scene_allOff.h"
#include "scenes/scene_TV.h" #include "scenes/scene_TV.h"
#include "scenes/scene_fireTV.h" #include "scenes/scene_fireTV.h"