Commit graph

104 commits

Author SHA1 Message Date
Max
73fe6f2ebb Lower default SPI Clock
Lowered the default SPI clock as some displays might show glitches with the SPI frequency set above 40MHz.
2023-09-09 21:44:46 -04:00
Matthew Colvin
7a9ee138db
Add platform io sim (#31)
* Lower default SPI Clock

Lowered the default SPI clock as some displays might show glitches with the SPI frequency set above 40MHz.

* Added missing library components

Added the missing library symbols, footprints and 3D-models. These are all in a project-specific library called "omoteLib" (#19)

* Implement MQTT publish in HardwareRevX

Change-Id: I7b6955a662716f83dd8daf34128a353efa26bf80

* add batteryStatus info and allow access to it through the interface.

Change-Id: Ieb748b1478d532f52ffff9edc783de3cbcf9f303

* rename hardwareAbstractionInterface

Change-Id: I39a9bcd7fc4d92b271a40a869faae7870d6d88a1

* rename HardwareAbstractionInterface files

Change-Id: Ifb6a96c38da61cb80aabc6c929e392a2fc91cf29

* fixed a typo

* Re work directory structure to support new architecture

Still need to get the Sim building

* lvgl simulator working.

* put init code into HardwareSimulator Class

* ensure all targets build
remove unused assets.c
add new github actions that reflect new simulator

* clean up build defines by using platform.ini to override default lv_config.
remove unneeded include directory.

Change-Id: Id63baa80dae89977d239a539b5db9ff67266e1d6

* Fix ESP32 Windows build after battling escape characters.
Add esp32 Windows target to Actions.

* Fixed screen height

- corrected the SCREEN_HEIGHT
- small graphical changes in OmoteUI to make it look like in the main branch

---------

Co-authored-by: Max <Max-MKA@web.de>
Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com>
2023-08-12 00:16:48 +02:00
Matthew Colvin
f1ff9ed3d2
Lay the ground work for a hardware abstraction layer (#15)
* Pull out OmoteUI into its own hpp/cpp that
only controls UI/UX
Added HardwareAbstractionInterface to allow UI to be decoupled

Add OmoteUI class/Header to visual studio solution
Bump the compiler to c++17 for std::clamp

* code format
update visual studio solution to build all versions properly

Pull pin defs into config file
use config file to allow USE_SIMULATOR checks in OmoteUI
this will allow the sim to compile in specific code within the UI

* put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL.

Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d

* pull Prefrences, IMU interrupt and sleep into the hardware class

Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125

* pull in touch screen, IMU and slow screen wake into hardware

Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376

* Pull wifi and IR into Hardware RevX
pull last bit of global variables into hardware rev

* un public everything

* clean up simulator build

* rename loop handler
reorder setup to better match the origional main

* Add Loop Handler that updates UI

* Add images to their own file to shrink OmoteUI

* Allow Wifi to be turned off with the macro

* Update Battery Update Task instead of a time based check and update

* Clean up abstract interface
move defenitions out of hardwareRevX.hpp into cpp

* reorder HardwareRevX functions

* Add comment blocks to top of headers

---------

Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com>
Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
2023-07-31 20:28:10 +02:00
Max
00145ed0dc Initial Upload 2023-06-28 20:26:56 +02:00