OMOTE/Platformio/OmoteUI/UIs/UIBase.hpp
MatthewColvin efa2d4a137 Rework Mains so they are basically as identical as possible.
Create HardwareFactory which is responsible for providing the HardwareAbstract to any part of the program based on compiler defines
2023-10-15 08:24:29 -05:00

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// OMOTE UI
// 2023 Matthew Colvin
#pragma once
#include "HardwareAbstract.hpp"
#include <memory>
namespace UI {
class UIBase {
public:
UIBase();
virtual void loopHandler();
protected:
};
} // namespace UI