* Pull out OmoteUI into its own hpp/cpp that only controls UI/UX Added HardwareAbstractionInterface to allow UI to be decoupled Add OmoteUI class/Header to visual studio solution Bump the compiler to c++17 for std::clamp * code format update visual studio solution to build all versions properly Pull pin defs into config file use config file to allow USE_SIMULATOR checks in OmoteUI this will allow the sim to compile in specific code within the UI * put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL. Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d * pull Prefrences, IMU interrupt and sleep into the hardware class Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125 * pull in touch screen, IMU and slow screen wake into hardware Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376 * Pull wifi and IR into Hardware RevX pull last bit of global variables into hardware rev * un public everything * clean up simulator build * rename loop handler reorder setup to better match the origional main * Add Loop Handler that updates UI * Add images to their own file to shrink OmoteUI * Allow Wifi to be turned off with the macro * Update Battery Update Task instead of a time based check and update * Clean up abstract interface move defenitions out of hardwareRevX.hpp into cpp * reorder HardwareRevX functions * Add comment blocks to top of headers --------- Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
		
			
				
	
	
		
			82 lines
		
	
	
		
			No EOL
		
	
	
		
			4.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			No EOL
		
	
	
		
			4.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="utf-8"?>
 | |
| <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | |
|   <Import Project="Mile.Project.Windows.Legacy\Mile.Project.Platform.Win32.props" />
 | |
|   <Import Project="Mile.Project.Windows.Legacy\Mile.Project.Platform.x64.props" />
 | |
|   <Import Project="Mile.Project.Windows.Legacy\Mile.Project.Platform.ARM64.props" />
 | |
|   <PropertyGroup Label="Globals">
 | |
|     <ProjectGuid>{3CA6E070-4AC1-475E-BB17-CF29AE4806DF}</ProjectGuid>
 | |
|     <RootNamespace>LVGL</RootNamespace>
 | |
|     <MileProjectType>ConsoleApplication</MileProjectType>
 | |
|     <MileProjectManifestFile>LVGL.Simulator.manifest</MileProjectManifestFile>
 | |
|     <MileProjectEnableVCLTLSupport>true</MileProjectEnableVCLTLSupport>
 | |
|     <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
 | |
|   </PropertyGroup>
 | |
|   <PropertyGroup Label="Configuration" Condition="'$(Configuration)'=='Debug'">
 | |
|     <SupportLTL>false</SupportLTL>
 | |
|   </PropertyGroup>
 | |
|   <Import Project="Mile.Project.Windows.Legacy\Mile.Project.Cpp.props" />
 | |
|   <Import Project="freetype.props" />
 | |
|   <PropertyGroup>
 | |
|     <IncludePath>$(MSBuildThisFileDirectory);$(MSBuildThisFileDirectory)..\LvglPlatform\lvgl\;$(MSBuildThisFileDirectory)..\LvglPlatform\;$(IncludePath)</IncludePath>
 | |
|   </PropertyGroup>
 | |
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
 | |
|     <SourcePath>$(VC_SourcePath);</SourcePath>
 | |
|   </PropertyGroup>
 | |
|   <ItemDefinitionGroup>
 | |
|     <ClCompile>
 | |
|       <WarningLevel>Level3</WarningLevel>
 | |
|       <TreatWarningAsError>false</TreatWarningAsError>
 | |
|       <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
 | |
|       <PreprocessorDefinitions>LV_CONF_INCLUDE_SIMPLE;LV_LVGL_H_INCLUDE_SIMPLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | |
|       <Optimization Condition="'$(Configuration)'=='Release'">MinSpace</Optimization>
 | |
|       <LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">stdcpp17</LanguageStandard>
 | |
|       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)..\Platformio\include\OmoteUI</AdditionalIncludeDirectories>
 | |
|       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(SolutionDir)..\Platformio\include\OmoteUI</AdditionalIncludeDirectories>
 | |
|       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)..\Platformio\include\OmoteUI</AdditionalIncludeDirectories>
 | |
|       <LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">stdcpp17</LanguageStandard>
 | |
|       <LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">stdcpp17</LanguageStandard>
 | |
|     </ClCompile>
 | |
|     <Link>
 | |
|       <AdditionalLibraryDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
 | |
|       </AdditionalLibraryDirectories>
 | |
|     </Link>
 | |
|   </ItemDefinitionGroup>
 | |
|   <Import Project="LVGL.Portable.vcxitems" />
 | |
|   <Import Project="LVGL.Drivers.vcxitems" />
 | |
|   <ItemGroup>
 | |
|     <ClInclude Include="..\..\Platformio\include\OmoteUI\HardwareAbstractionInterface.h" />
 | |
|     <ClInclude Include="..\..\Platformio\include\OmoteUI\Images.hpp" />
 | |
|     <ClInclude Include="..\..\Platformio\include\OmoteUI\OmoteUI.hpp" />
 | |
|     <ClInclude Include="HardwareSimulator.hpp" />
 | |
|     <ClInclude Include="omoteconfig.h" />
 | |
|     <ClInclude Include="lv_conf.h" />
 | |
|   </ItemGroup>
 | |
|   <ItemGroup>
 | |
|     <ClInclude Include="lv_drv_conf.h" />
 | |
|   </ItemGroup>
 | |
|   <ItemGroup>
 | |
|     <Manifest Include="LVGL.Simulator.manifest" />
 | |
|   </ItemGroup>
 | |
|   <ItemGroup>
 | |
|     <ClInclude Include="Mile.Project.Properties.h" />
 | |
|     <ClInclude Include="resource.h" />
 | |
|   </ItemGroup>
 | |
|   <ItemGroup>
 | |
|     <ClCompile Include="..\..\Platformio\src\HardwareAbstractionInterface.cpp" />
 | |
|     <ClCompile Include="..\..\Platformio\src\OmoteUI.cpp" />
 | |
|     <ClCompile Include="HardwareSimulator.cpp" />
 | |
|     <ClCompile Include="LVGL.Simulator.cpp">
 | |
|       <LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">stdcpp17</LanguageStandard>
 | |
|     </ClCompile>
 | |
|   </ItemGroup>
 | |
|   <ItemGroup>
 | |
|     <ResourceCompile Include="LVGL.Simulator.rc" />
 | |
|   </ItemGroup>
 | |
|   <ItemGroup>
 | |
|     <Image Include="LVGL.ico" />
 | |
|   </ItemGroup>
 | |
|   <ItemGroup>
 | |
|     <None Include="freetype.props" />
 | |
|   </ItemGroup>
 | |
|   <Import Project="Mile.Project.Windows.Legacy\Mile.Project.Cpp.targets" />
 | |
| </Project> |