OMOTE/Platformio/lib/Keypad/examples/loopCounter/loopCounter.ino

47 lines
1.3 KiB
C++

#include <Keypad.h>
const byte ROWS = 4; //four rows
const byte COLS = 3; //three columns
char keys[ROWS][COLS] = {
{'1','2','3'},
{'4','5','6'},
{'7','8','9'},
{'*','0','#'}
};
byte rowPins[ROWS] = {5, 4, 3, 2}; //connect to the row pinouts of the keypad
byte colPins[COLS] = {8, 7, 6}; //connect to the column pinouts of the keypad
Keypad kpd = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS );
unsigned long loopCount = 0;
unsigned long timer_t = 0;
void setup(){
Serial.begin(9600);
// Try playing with different debounceTime settings to see how it affects
// the number of times per second your loop will run. The library prevents
// setting it to anything below 1 millisecond.
kpd.setDebounceTime(10); // setDebounceTime(mS)
}
void loop(){
char key = kpd.getKey();
// Report the number of times through the loop in 1 second. This will give
// you a relative idea of just how much the debounceTime has changed the
// speed of your code. If you set a high debounceTime your loopCount will
// look good but your keypresses will start to feel sluggish.
if ((millis() - timer_t) > 1000) {
Serial.print("Your loop code ran ");
Serial.print(loopCount);
Serial.println(" times over the last second");
loopCount = 0;
timer_t = millis();
}
loopCount++;
if(key)
Serial.println(key);
}