OMOTE/Platformio/src/applicationInternal/gui/guiBase.cpp
2024-04-11 09:52:47 +02:00

349 lines
15 KiB
C++

#include <lvgl.h>
#include "applicationInternal/hardware/hardwarePresenter.h"
#include "applicationInternal/memoryUsage.h"
#include "applicationInternal/gui/guiMemoryOptimizer.h"
// for changing to scene Selection gui
#include "applicationInternal/commandHandler.h"
#include "scenes/scene__default.h"
lv_color_t color_primary = lv_color_hex(0x303030); // gray
lv_span_t* MemoryUsageSpanHeap = NULL;
lv_span_t* MemoryUsageSpanSeparator = NULL;
lv_span_t* MemoryUsageSpanLVGLmemory = NULL;
lv_obj_t* WifiLabel = NULL;
lv_obj_t* BluetoothLabel = NULL;
lv_obj_t* BattPercentageLabel = NULL;
lv_obj_t* BattIconLabel = NULL;
lv_obj_t* SceneLabel = NULL;
uint32_t currentTabID = -1; // id of the current tab
uint32_t oldTabID = -1;
lv_obj_t* tabview = NULL;
// page indicator
lv_obj_t* panel = NULL;
lv_obj_t* img1 = NULL;
lv_obj_t* img2 = NULL;
static bool global_styles_already_initialized = false;
lv_style_t panel_style;
#ifdef drawRedBorderAroundMainWidgets
lv_style_t style_red_border;
#endif
void guis_doTabCreationAtStartup();
void guis_doAfterSliding(int oldTabID, int newTabID, bool newGuiList);
// Helper Functions -----------------------------------------------------------------------------------------------------------------------
// callback when pageIndicator prev or next was clicked
void pageIndicator_navigate_event_cb(lv_event_t* e) {
lv_obj_t* target = (lv_obj_t*)lv_event_get_target(e);
int user_data = (intptr_t)(target->user_data);
if (user_data == 0) {
executeCommand(GUI_PREV);
} else if (user_data == 1) {
executeCommand(GUI_NEXT);
}
}
// callback when sceneLabel or pageIndicator was clicked
void sceneLabel_or_pageIndicator_event_cb(lv_event_t* e) {
Serial.println("- Scene selection: sceneLabel or pageIndicator clicked received for navigating to scene selection page");
executeCommand(SCENE_SELECTION);
}
// callback for swipe down event to navigate to the scene selection page
void screen_gesture_event_cb(lv_event_t* e) {
lv_obj_t* screen = (lv_obj_t*)lv_event_get_current_target(e);
lv_dir_t dir = lv_indev_get_gesture_dir(lv_indev_active());
if (dir == LV_DIR_BOTTOM) {
Serial.println("- Scene selection: swipe down received for navigating to scene selection page");
executeCommand(SCENE_SELECTION);
}
}
// Set the page indicator (panel) scroll position relative to the tabview content scroll position
// this is a callback if the CONTENT of the tabview is scrolled (LV_EVENT_SCROLL)
void tabview_content_is_scrolling_event_cb(lv_event_t* e){
if (panel == NULL) { return;}
float bias = float(150.0 + 8.0) / SCR_WIDTH;
// screenwidth indicator ?? 2 small hidden buttons ??
int offset = SCR_WIDTH / 2 - 150 / 2 - 8 - 2*50 / 2 -4;
// get the object to which the event is sent
lv_obj_t* tabviewContent = (lv_obj_t*)lv_event_get_target(e);
// Get the x coordinate of object and scroll panel accordingly
int16_t tabviewX = lv_obj_get_scroll_x(tabviewContent);
// the last events we receive are 0, 238 and 476. But should be 0, 240 and 480. Otherwise page indicator jumps a litte bit after recreation of tabs.
if ((tabviewX >= 237) && (tabviewX <= 240)) {tabviewX = 240;}
if ((tabviewX >= 475) && (tabviewX <= 480)) {tabviewX = 480;}
// we need 158 more (the size of one page indicator), because we always have one more page indicator at the beginning and at the end (so normally 5 when having 3 tabs)
int16_t panelX = tabviewX * bias - offset + 158;
// Serial.printf("scroll %d to %d\r\n", tabviewX, panelX);
lv_obj_scroll_to_x(panel, panelX, LV_ANIM_OFF);
// lv_obj_scroll_to_x(panel, lv_obj_get_scroll_x(tabviewContent) * bias - offset, LV_ANIM_OFF);
}
// -----------------------
static bool waitBeforeActionAfterSlidingAnimationEnded = false;
static unsigned long waitBeforeActionAfterSlidingAnimationEnded_timerStart;
// This is the callback when the animation of the tab sliding ended
static void tabview_animation_ready_cb(lv_anim_t* a) {
// Unfortunately, the animation has not completely ended here. We cannot do the recreation of the tabs here.
// We have to wait some more milliseconds or at least one cycle of lv_timer_handler();
// calling lv_timer_handler(); here does not help
// lv_timer_handler();
// guis_doAfterSliding(oldTabID, currentTabID, false);
waitBeforeActionAfterSlidingAnimationEnded = true;
waitBeforeActionAfterSlidingAnimationEnded_timerStart = millis();
}
// Update currentTabID when a new tab is selected
// this is a callback if the tabview is changed (LV_EVENT_VALUE_CHANGED)
// Sent when a new tab is selected by sliding or clicking the tab button. lv_tabview_get_tab_act(tabview) returns the zero based index of the current tab.
void tabview_tab_changed_event_cb(lv_event_t* e) {
if (lv_event_get_code(e) == LV_EVENT_VALUE_CHANGED) {
oldTabID = currentTabID;
currentTabID = lv_tabview_get_tab_active((lv_obj_t*)lv_event_get_target(e));
// Wait until the animation ended, then call "guis_doAfterSliding(oldTabID, currentTabID, false);"
// https://forum.lvgl.io/t/delete-a-tab-after-the-tabview-scroll-animation-is-complete/3155/4
lv_obj_t* myTabview = (lv_obj_t*)lv_event_get_target(e);
lv_obj_t* tabContainer = lv_tabview_get_content(myTabview);
lv_anim_t* anim = lv_anim_get(tabContainer, NULL);
if(anim) {
// Swipe is not yet complete. User released the touch screen, an animation will bring it to the end.
// That's the normal (and only?) case for the tft touchscreen
lv_anim_set_completed_cb(anim, tabview_animation_ready_cb);
} else {
// Swipe is complete, no additional animation is needed. Most likely only possible in simulator
Serial.println("Change of tab detected, without animation at the end. Will directly do my job after sliding.");
guis_doAfterSliding(oldTabID, currentTabID, false);
}
}
}
void setMainWidgetsHeightAndPosition();
void init_gui_status_bar();
void init_gui_memoryUsage_bar();
void init_gui(void) {
// Setup LVGL ---------------------------------------------------------------------------------------------
lv_init();
init_lvgl_hardware();
// -- draw red border around the main widgets -------------------------------------------------------------
if (!global_styles_already_initialized) {
// Style the panel background. Will be initialized only once and reused in fillPanelWithPageIndicator_strategyMax3
lv_style_init(&panel_style);
lv_style_set_pad_all(&panel_style, 3);
lv_style_set_border_width(&panel_style, 0);
lv_style_set_bg_opa(&panel_style, LV_OPA_TRANSP);
#ifdef drawRedBorderAroundMainWidgets
lv_style_init(&style_red_border);
lv_style_set_border_side(&style_red_border, LV_BORDER_SIDE_FULL);
lv_style_set_border_color(&style_red_border, lv_color_hex(0xff0000));
lv_style_set_border_width(&style_red_border, 1);
global_styles_already_initialized = true;
#endif
}
// Set the background color -------------------------------------------------------------------------------
lv_obj_set_style_bg_color(lv_screen_active(), lv_color_black(), LV_PART_MAIN);
// set default height and position of main widgets
setMainWidgetsHeightAndPosition();
// At startup, set current GUI according to get_currentGUIname(), and create the content of that tab (and the previous and the next) for the first time
guis_doTabCreationAtStartup();
// memoryUsage bar
init_gui_memoryUsage_bar();
// status bar
init_gui_status_bar();
// register callback for swipe down event to navigate to the scene selection page
lv_obj_add_event_cb(lv_screen_active(), screen_gesture_event_cb, LV_EVENT_GESTURE, NULL);
}
int panelHeight;
int memoryUsageBarTop;
int memoryUsageBarHeight;
int statusbarTop;
int statusbarHeight;
int tabviewTop;
int tabviewHeight;
int labelsPositionTop;
void setMainWidgetsHeightAndPosition() {
panelHeight = 30;
memoryUsageBarTop = 0;
memoryUsageBarHeight = getShowMemoryUsage() ? 14 : 0;
statusbarTop = memoryUsageBarTop + memoryUsageBarHeight;
statusbarHeight = 20;
tabviewTop = statusbarTop + statusbarHeight;
tabviewHeight = SCR_HEIGHT - memoryUsageBarHeight - statusbarHeight - panelHeight;
labelsPositionTop = -2;
}
lv_obj_t* memoryUsageBar;
lv_obj_t* statusbar;
void showMemoryUsageBar(bool showBar) {
setMainWidgetsHeightAndPosition();
lv_obj_set_size(memoryUsageBar, SCR_WIDTH, memoryUsageBarHeight);
lv_obj_align(memoryUsageBar, LV_ALIGN_TOP_MID, 0, memoryUsageBarTop);
lv_obj_set_size(statusbar, SCR_WIDTH, statusbarHeight);
lv_obj_align(statusbar, LV_ALIGN_TOP_MID, 0, statusbarTop);
lv_obj_set_size(tabview, SCR_WIDTH, tabviewHeight);
lv_obj_align(tabview, LV_ALIGN_TOP_MID, 0, tabviewTop);
return;
if (showBar) {
// lv_obj_remove_flag(memoryUsageBar, LV_OBJ_FLAG_HIDDEN);
lv_obj_set_size(memoryUsageBar, SCR_WIDTH, memoryUsageBarHeight);
lv_obj_align(memoryUsageBar, LV_ALIGN_TOP_MID, 0, memoryUsageBarTop);
lv_obj_set_size(statusbar, SCR_WIDTH, statusbarHeight);
lv_obj_align(statusbar, LV_ALIGN_TOP_MID, 0, statusbarTop);
lv_obj_set_size(tabview, SCR_WIDTH, tabviewHeight);
lv_obj_align(tabview, LV_ALIGN_TOP_MID, 0, tabviewTop);
} else {
// lv_obj_add_flag(memoryUsageBar, LV_OBJ_FLAG_HIDDEN);
}
}
void init_gui_memoryUsage_bar() {
// Create a memory status text bar at the top -------------------------------------------------------------
memoryUsageBar = lv_button_create(lv_screen_active());
lv_obj_set_size(memoryUsageBar, SCR_WIDTH, memoryUsageBarHeight);
lv_obj_set_style_shadow_width(memoryUsageBar, 0, LV_PART_MAIN);
lv_obj_set_style_bg_color(memoryUsageBar, lv_color_black(), LV_PART_MAIN);
#ifdef drawRedBorderAroundMainWidgets
lv_obj_add_style(memoryUsageBar, &style_red_border, LV_PART_MAIN);
#endif
lv_obj_set_style_radius(memoryUsageBar, 0, LV_PART_MAIN);
lv_obj_set_style_pad_all(memoryUsageBar, 0, LV_PART_MAIN);
lv_obj_align(memoryUsageBar, LV_ALIGN_TOP_MID, 0, memoryUsageBarTop);
lv_obj_t * memoryUsageSpangroup = lv_spangroup_create(memoryUsageBar);
lv_obj_align(memoryUsageSpangroup, LV_ALIGN_TOP_LEFT, 0, labelsPositionTop);
lv_obj_set_style_text_font(memoryUsageSpangroup, &lv_font_montserrat_12, LV_PART_MAIN);
// label for heap usage
MemoryUsageSpanHeap = lv_spangroup_new_span(memoryUsageSpangroup);
// separator
MemoryUsageSpanSeparator = lv_spangroup_new_span(memoryUsageSpangroup);
// label for lvgl memory usage
MemoryUsageSpanLVGLmemory = lv_spangroup_new_span(memoryUsageSpangroup);
}
void init_gui_status_bar() {
// Create a status bar at the top -------------------------------------------------------------------------
statusbar = lv_button_create(lv_screen_active());
lv_obj_remove_flag(statusbar, LV_OBJ_FLAG_CLICKABLE);
lv_obj_set_size(statusbar, SCR_WIDTH, statusbarHeight);
lv_obj_set_style_shadow_width(statusbar, 0, LV_PART_MAIN);
lv_obj_set_style_bg_color(statusbar, lv_color_black(), LV_PART_MAIN);
#ifdef drawRedBorderAroundMainWidgets
lv_obj_add_style(statusbar, &style_red_border, LV_PART_MAIN);
#endif
lv_obj_set_style_radius(statusbar, 0, LV_PART_MAIN);
lv_obj_set_style_pad_all(statusbar, 0, LV_PART_MAIN);
lv_obj_align(statusbar, LV_ALIGN_TOP_MID, 0, statusbarTop);
int labelsPositionTopStatusbar = labelsPositionTop + 3;
// WiFi -------------------------------------------------------------------------
WifiLabel = lv_label_create(statusbar);
lv_label_set_text(WifiLabel, "");
lv_obj_align(WifiLabel, LV_ALIGN_TOP_LEFT, 0, labelsPositionTopStatusbar);
lv_obj_set_style_text_font(WifiLabel, &lv_font_montserrat_12, LV_PART_MAIN);
// Bluetooth --------------------------------------------------------------------
BluetoothLabel = lv_label_create(statusbar);
lv_label_set_text(BluetoothLabel, "");
lv_obj_align(BluetoothLabel, LV_ALIGN_TOP_LEFT, 20, labelsPositionTopStatusbar);
lv_obj_set_style_text_font(BluetoothLabel, &lv_font_montserrat_12, LV_PART_MAIN);
// Scene ------------------------------------------------------------------------
SceneLabel = lv_label_create(statusbar);
lv_label_set_text(SceneLabel, "");
lv_obj_align(SceneLabel, LV_ALIGN_TOP_MID, 0, labelsPositionTopStatusbar);
lv_obj_set_style_text_font(SceneLabel, &lv_font_montserrat_12, LV_PART_MAIN);
lv_obj_add_flag(SceneLabel, LV_OBJ_FLAG_CLICKABLE);
lv_obj_add_event_cb(SceneLabel, sceneLabel_or_pageIndicator_event_cb, LV_EVENT_CLICKED, NULL);
// Battery ----------------------------------------------------------------------
BattPercentageLabel = lv_label_create(statusbar);
lv_label_set_text(BattPercentageLabel, "");
lv_obj_align(BattPercentageLabel, LV_ALIGN_TOP_RIGHT, -28, labelsPositionTopStatusbar);
lv_obj_set_style_text_font(BattPercentageLabel, &lv_font_montserrat_12, LV_PART_MAIN);
BattIconLabel = lv_label_create(statusbar);
lv_label_set_text(BattIconLabel, LV_SYMBOL_BATTERY_EMPTY);
lv_obj_align(BattIconLabel, LV_ALIGN_TOP_RIGHT, 0, labelsPositionTopStatusbar -1);
lv_obj_set_style_text_font(BattIconLabel, &lv_font_montserrat_16, LV_PART_MAIN);
}
static bool waitOneLoop = false;
void gui_loop(void) {
// after the sliding animation ended, we have to wait one cycle of gui_loop() before we can do the recreation of the tabs
if (waitBeforeActionAfterSlidingAnimationEnded) {
waitOneLoop = true;
waitBeforeActionAfterSlidingAnimationEnded = false;
} else if (waitOneLoop) {
waitOneLoop = false;
guis_doAfterSliding(oldTabID, currentTabID, false);
};
// // as alternative, we could wait some milliseconds. But one cycle of gui_loop() works well.
// if (waitBeforeActionAfterSlidingAnimationEnded) {
// if (millis() - waitBeforeActionAfterSlidingAnimationEnded_timerStart >= 5) {
// guis_doAfterSliding(oldTabID, currentTabID, false);
// waitBeforeActionAfterSlidingAnimationEnded = false;
// }
// }
lv_timer_handler();
}
void guis_doTabCreationAtStartup() {
gui_memoryOptimizer_prepare_startup();
guis_doAfterSliding(-1, -1, false);
}
void guis_doAfterSliding(int oldTabID, int newTabID, bool newGuiList) {
// With parameter newGuiList it is signaled that we are changing from a scene specific list to the main list or vice versa
// In that case, we have to do special treatment because we are not simply sliding to the left or to the right, but we start newly with a different gui list.
gui_memoryOptimizer_doAfterSliding_deletionAndCreation(&tabview, oldTabID, newTabID, newGuiList, &panel, &img1, &img2);
doLogMemoryUsage();
}
void setActiveTab(uint32_t index, lv_anim_enable_t anim_en, bool send_tab_changed_event) {
// unsigned long startTime = millis();
if (anim_en == LV_ANIM_ON) {
lv_tabview_set_active(tabview, index, LV_ANIM_ON);
// startTime = millis();
// while (millis() - startTime < 1000) {
// lv_timer_handler();
// }
} else {
lv_tabview_set_active(tabview, index, LV_ANIM_OFF);
// lv_timer_handler();
// log_memory();
}
if (send_tab_changed_event) {
lv_obj_send_event(tabview, LV_EVENT_VALUE_CHANGED, NULL);
}
}
void showWiFiConnected(bool connected) {
if (connected) {
if (WifiLabel != NULL) {lv_label_set_text(WifiLabel, LV_SYMBOL_WIFI);}
} else {
if (WifiLabel != NULL) {lv_label_set_text(WifiLabel, "");}
}
}