update visual studio solution to build all versions properly Pull pin defs into config file use config file to allow USE_SIMULATOR checks in OmoteUI this will allow the sim to compile in specific code within the UI
25 lines
783 B
C++
25 lines
783 B
C++
#pragma once
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#include <lvgl.h>
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#include <string>
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class HardwareAbstractionInterface {
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public:
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typedef void (*display_flush_cb)(struct _lv_disp_drv_t *disp_drv,
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const lv_area_t *area, lv_color_t *color_p);
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typedef void (*touch_pad_read)(struct _lv_indev_drv_t *indev_drv,
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lv_indev_data_t *data);
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HardwareAbstractionInterface() = default;
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virtual void debugPrint(std::string message) = 0;
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virtual void sendIR() = 0;
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virtual void MQTTPublish(const char *topic, const char *payload) = 0;
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virtual void initLVGL(display_flush_cb aDisplayFlushCb,
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touch_pad_read aTouchPadReadCb) = 0;
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virtual lv_coord_t getScreenWidth() = 0;
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virtual lv_coord_t getScreenHeight() = 0;
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};
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