12 lines
307 B
C++
12 lines
307 B
C++
#pragma once
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#include <string>
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#include <stdint.h>
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extern uint16_t SCENE_ALLOFF;
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// FORCE sends the start sequence again even if scene is already active
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extern uint16_t SCENE_ALLOFF_FORCE;
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extern std::string scene_name_allOff;
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void register_scene_allOff_commands(void);
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void register_scene_allOff(void);
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