69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
#pragma once
|
|
|
|
#include <string>
|
|
#include <stdint.h>
|
|
#include <map>
|
|
#include <vector>
|
|
#include "applicationInternal/keys.h"
|
|
#include "applicationInternal/gui/guiMemoryOptimizer.h"
|
|
|
|
typedef std::vector<std::string> t_gui_list;
|
|
typedef std::vector<std::string> t_scene_list;
|
|
|
|
typedef void (*scene_setKeys)(void);
|
|
typedef void (*scene_start_sequence)(void);
|
|
typedef void (*scene_end_sequence)(void);
|
|
typedef std::map<char, repeatModes> *key_repeatModes;
|
|
typedef std::map<char, uint16_t> *key_commands_short;
|
|
typedef std::map<char, uint16_t> *key_commands_long;
|
|
typedef t_gui_list *gui_list;
|
|
typedef t_scene_list *scene_list;
|
|
|
|
void register_scene(
|
|
std::string a_scene_name,
|
|
scene_setKeys a_scene_setKeys,
|
|
scene_start_sequence a_scene_start_sequence,
|
|
scene_end_sequence a_scene_end_sequence,
|
|
key_repeatModes a_key_repeatModes,
|
|
key_commands_short a_key_commands_short,
|
|
key_commands_long a_key_commands_long,
|
|
gui_list a_gui_list = NULL,
|
|
uint16_t a_activate_scene_command = 0);
|
|
|
|
bool sceneExists(std::string sceneName);
|
|
void scene_start_sequence_from_registry(std::string sceneName);
|
|
void scene_end_sequence_from_registry(std::string sceneName);
|
|
repeatModes get_key_repeatMode(std::string sceneName, char keyChar);
|
|
uint16_t get_command_short(std::string sceneName, char keyChar);
|
|
uint16_t get_command_long(std::string sceneName, char keyChar);
|
|
gui_list get_gui_list(GUIlists gui_list);
|
|
gui_list get_gui_list_active();
|
|
uint16_t get_activate_scene_command(std::string sceneName);
|
|
bool get_scene_has_gui_list(std::string sceneName);
|
|
scene_list get_scenes_on_sceneSelectionGUI();
|
|
void set_scenes_on_sceneSelectionGUI(t_scene_list a_scene_list);
|
|
|
|
extern char KEY_OFF ;
|
|
extern char KEY_STOP ;
|
|
extern char KEY_REWI ;
|
|
extern char KEY_PLAY ;
|
|
extern char KEY_FORW ;
|
|
extern char KEY_CONF ;
|
|
extern char KEY_INFO ;
|
|
extern char KEY_UP ;
|
|
extern char KEY_DOWN ;
|
|
extern char KEY_LEFT ;
|
|
extern char KEY_RIGHT;
|
|
extern char KEY_OK ;
|
|
extern char KEY_BACK ;
|
|
extern char KEY_SRC ;
|
|
extern char KEY_VOLUP;
|
|
extern char KEY_VOLDO;
|
|
extern char KEY_MUTE ;
|
|
extern char KEY_REC ;
|
|
extern char KEY_CHUP ;
|
|
extern char KEY_CHDOW;
|
|
extern char KEY_RED ;
|
|
extern char KEY_GREEN;
|
|
extern char KEY_YELLO;
|
|
extern char KEY_BLUE ;
|