configularor/include/configulator.h

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#ifndef __CONFIGULATOR_H__
#define __CONFIGULATOR_H__
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#include <stdint.h>
#define CFGLR_BACKENDS_MAX (04)
#define CFGLR_ELEMENTS_MAX (04)
typedef enum {
CFGLR_DATATYPE_U8,
CFGLR_DATATYPE_I8,
CFGLR_DATATYPE_U16,
CFGLR_DATATYPE_I16,
CFGLR_DATATYPE_U32,
CFGLR_DATATYPE_I32,
CFGLR_DATATYPE_U64,
CFGLR_DATATYPE_I64,
CFGLR_DATATYPE_STR,
CFGLR_DATATYPE_BIN,
} cfglr_datatype_e;
typedef void (*cfglr_read_callback)(const char *key, void *out);
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typedef void (*cfglr_write_callback)(const char *key, void *valoue, uint8_t length);
typedef struct {
cfglr_read_callback read;
cfglr_write_callback write;
} cfglr_data_handler_t;
typedef struct {
const char *key;
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uint8_t dirty;
cfglr_datatype_e datatype;
void *default_data;
void *data;
} cfglr_element_t;
#define CFGLR_ELEMENT(KEY, TYPE, DEFAULT) (cfglr_element_t){\
.key = KEY,\
.dirty = 1,\
.default_data = (void*)DEFAULT,\
.datatype = TYPE\
}
#define CFGLR_ELEMENT_U8(KEY, DEFAULT) CFGLR_ELEMENT(KEY, CFGLR_DATATYPE_U8, DEFAULT)
typedef struct cfglr_backend cfglr_backend_t;
typedef struct cfglr_handle_struct cfglr_handle_t;
typedef void (*cfglr_backend_open_t)(cfglr_backend_t *backend, cfglr_handle_t *handle);
typedef void (*cfglr_backend_close_t)(cfglr_backend_t *backend, cfglr_handle_t *handle);
typedef void (*cfglr_backend_get_t)(cfglr_backend_t *backend, cfglr_element_t *element, cfglr_handle_t *handle);
struct cfglr_backend {
cfglr_backend_open_t open;
cfglr_backend_close_t close;
cfglr_backend_get_t get;
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void *handle;
};
#define CFGLR_BACKEND(OPEN, CLOSE) {\
.open = OPEN,\
.close = CLOSE,\
}
struct cfglr_handle_struct {
const char *namespace;
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uint8_t store_defaults;
cfglr_backend_t backends[CFGLR_BACKENDS_MAX];
cfglr_element_t elements[CFGLR_ELEMENTS_MAX];
};
uint8_t cfglr_init(cfglr_handle_t *handle);
uint8_t cfglr_fetch_data(cfglr_backend_t *backend, cfglr_element_t *element, cfglr_handle_t *handler);
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#include "cfglr_nvs.h"
#endif//__CONFIGULATOR_H__