126 lines
3.8 KiB
Markdown
126 lines
3.8 KiB
Markdown
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# Messaging
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Messaging (`lv_msg`) is a classic [publisher subscriber](https://en.wikipedia.org/wiki/Publish%E2%80%93subscribe_pattern) implementation for LVGL.
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## IDs
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Both the publishers and the subscribers needs to know the message identifiers.
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In `lv_msg` these are simple integers. For example:
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```c
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#define MSG_DOOR_OPENED 1
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#define MSG_DOOR_CLOSED 2
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#define MSG_USER_NAME_CHANGED 100
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#define MSG_USER_AVATAR_CHANGED 101
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```
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You can organize the message IDs as you wish.
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Both parties also need to know about the format of the payload. E.g. in the above example
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`MSG_DOOR_OPENED` and `MSG_DOOR_CLOSED` might have no payload but `MSG_USER_NAME_CHANGED` can have a `const char *` payload containing the user name, and `MSG_USER_AVATAR_CHANGED` a `const void *` image source with the new avatar image.
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To be more precise the message ID's type is declared like this:
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```c
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typedef lv_uintptr_t lv_msg_id_t;
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```
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This way, if a value in stored in a global variable (e.g. the current temperature) then the address of that variable can be used as message ID too by simply casting it to `lv_msg_id_t`. It saves the creation of message IDs manually as the variable itself serves as message ID too.
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## Subscribe to a message
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`lv_msg_subscribe(msg_id, callback, user_data)` can be used to subscribe to message.
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Don't forget that `msg_id` can be a constant or a variable address too:
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```c
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lv_msg_subscribe(45, my_callback_1, NULL);
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int v;
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lv_msg_subscribe((lv_msg_id_t)&v, my_callback_2, NULL);
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```
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The callback should look like this:
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```c
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static void user_name_subscriber_cb(lv_msg_t * m)
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{
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/*m: a message object with the msg_id, payload, and user_data (set during subscription)*/
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...do something...
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}
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```
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From `lv_msg_t` the followings can be used to get some data:
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- `lv_msg_get_id(m)`
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- `lv_msg_get_payload(m)`
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- `lv_msg_get_user_data(m)`
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## Subscribe with an lv_obj
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It's quite typical that an LVGL widget is interested in some messages.
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To make it simpler `lv_msg_subsribe_obj(msg_id, obj, user_data)` can be used.
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If a new message is published with `msg_id` an `LV_EVENT_MSG_RECEIVED` event will be sent to the object.
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For example:
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```c
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lv_obj_add_event_cb(user_name_label, user_name_label_event_cb, LV_EVENT_MSG_RECEIVED, NULL);
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lv_msg_subsribe_obj(MSG_USER_NAME_CHANGED, user_name_label, NULL);
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...
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void user_name_label_event_cb(lv_event_t * e)
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{
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lv_obj_t * label = lv_event_get_target(e);
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lv_msg_t * m = lv_event_get_msg(e);
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lv_label_set_text(label, lv_msg_get_payload(m));
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}
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```
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Here `msg_id` also can be a variable's address:
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```c
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char name[64];
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lv_msg_subsribe_obj(name, user_name_label, NULL);
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```
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### Unsubscribe
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`lv_msg_subscribe` returns a pointer which can be used to unsubscribe:
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```c
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void * s1;
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s1 = lv_msg_subscribe(MSG_USER_DOOR_OPENED, some_callback, NULL);
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...
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lv_msg_unsubscribe(s1);
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```
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## Send message
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Messages can be sent with `lv_msg_send(msg_id, payload)`. E.g.
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```c
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lv_msg_send(MSG_USER_DOOR_OPENED, NULL);
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lv_msg_send(MSG_USER_NAME_CHANGED, "John Smith");
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```
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If have subscribed to a variable with `lv_msg_subscribe((lv_msg_id_t)&v, callback, NULL)` and changed the variable's value the subscribers can be notified like this:
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```c
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v = 10;
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lv_msg_update_value(&v); //Notify all the subscribers of `(lv_msg_id_t)&v`
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```
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It's handy way of creating API for the UI too. If the UI provides some global variables (e.g. `int current_tempereature;`) and anyone can read and write this variable. After writing they can notify all the elements who are interested in that value. E.g. an `lv_label` can subscribe to `(lv_msg_id_t)¤t_tempereature` and update its text when it's notified about the new temperature.
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## Example
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```eval_rst
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.. include:: ../../examples/others/msg/index.rst
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```
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## API
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```eval_rst
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.. doxygenfile:: lv_msg.h
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:project: lvgl
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```
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