OMOTE/Platformio/src/applicationInternal/scenes/sceneHandler.cpp

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2024-03-10 14:27:46 -04:00
#include <string>
#include <lvgl.h>
#include "applicationInternal/gui/guiBase.h"
#include "applicationInternal/scenes/sceneRegistry.h"
#include "applicationInternal/hardware/hardwarePresenter.h"
#include "applicationInternal/commandHandler.h"
void handleScene(uint16_t command, commandData commandData, std::string additionalPayload = "") {
auto current = commandData.commandPayloads.begin();
std::string scene_name = *current;
// check if we know the new scene
if (!sceneExists(scene_name)) {
Serial.printf("scene: cannot start scene %s, because it is unknown\r\n", scene_name.c_str());
return;
} else {
Serial.printf("scene: will switch from old scene %s to new scene %s\r\n", get_currentScene().c_str(), scene_name.c_str());
}
if (SceneLabel != NULL) {lv_label_set_text(SceneLabel, "changing...");}
gui_loop();
// end old scene
if (!sceneExists(get_currentScene()) && (get_currentScene() != "")) {
Serial.printf("scene: WARNING: cannot end scene %s, because it is unknown\r\n", get_currentScene().c_str());
} else {
if (get_currentScene() != "") {
Serial.printf("scene: will call end sequence for scene %s\r\n", get_currentScene().c_str());
scene_end_sequence_from_registry(get_currentScene());
}
}
// start new scene
Serial.printf("scene: will call start sequence for scene %s\r\n", scene_name.c_str());
scene_start_sequence_from_registry(scene_name);
set_currentScene(scene_name);
if (SceneLabel != NULL) {lv_label_set_text(SceneLabel, get_currentScene().c_str());}
Serial.printf("scene: scene handling finished, new scene %s is active\r\n", get_currentScene().c_str());
}
void setLabelCurrentScene() {
if ((SceneLabel != NULL) && sceneExists(get_currentScene())) {
lv_label_set_text(SceneLabel, get_currentScene().c_str());
}
}