OMOTE/Platformio/src/scenes/scene_fireTV.cpp

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Modular approach - first version for main branch (#60) * first version of "modular-approach" * changed keyboard commands for HOME and BACK * Update README.md * only some typos in comments * readability * comment for what the mqtt keyboard is used * removed numbering of tab variables. not needed anymore * changed the default keyboard from "´mqtt keyboard" to "BLE keyboard" * updated to latest version of keypad library from Github, changes for inverted logic are explicitely marked * added comment for key repeatModes * added comment for MQTT keyboard * setting timout via GUI now works, not only dropdown without functionality * BLE indicator added; separation of BLE/WiFi activation from activation of devices using it * report battery level to BLE device * Dynamic keyboard commands, so you can safely deactivate BLE and/or WiFi and not break the example code * reorganized files into folders * moved lv_conf.h into the gui folder * added devices for appleTV and smarthome * assets.c broken up and placed them where they are used * added support for IR RC5 * reorganization of files and folder * added comment * renamed assets files * introduction of gui_registry * removed unnecessary functions from sleep.h * use gui_registry.h only once * some files renamed for better understandability * minor renaming * some more renaming * check if WiFi label was instantiated before using it * introduction of a scene registry * save prefs directly after timeout is changed * renaming of preferencesStorage * comment added * only readability * detailled definition of key layout for the diferrent scenes * made code compile for "device_smarthome" when WiFi is deactivated * fixed access violation when no scene was active * added support for IR DENON commands * increased lvgl heap from 32K to 48K
2024-02-12 13:57:51 -05:00
#include <map>
#include "gui_general_and_keys/keys.h"
#include "device_samsungTV/device_samsungTV.h"
#include "device_yamahaAmp/device_yamahaAmp.h"
#include "scenes/sceneRegistry.h"
#include "scenes/scene_allOff.h"
#include "scenes/scene_TV.h"
#include "scenes/scene_fireTV.h"
#include "scenes/scene_chromecast.h"
#include "commandHandler.h"
std::map<char, repeatModes> key_repeatModes_fireTV {
{'<', SHORTorLONG }, {'p', SHORT }, {'>', SHORTorLONG },
{'c', SHORT }, {'i', SHORT },
{'u', SHORT },
{'l', SHORT }, {'k', SHORT }, {'r', SHORT },
{'d', SHORT },
{'s', SHORT },
};
std::map<char, std::string> key_commands_short_fireTV {
{'<', KEYBOARD_REWIND}, {'p', KEYBOARD_PLAYPAUSE}, {'>', KEYBOARD_FASTFORWARD},
{'c', KEYBOARD_HOME}, {'i', KEYBOARD_MENU},
{'u', KEYBOARD_UP},
{'l', KEYBOARD_LEFT}, {'k', KEYBOARD_SELECT}, {'r', KEYBOARD_RIGHT},
{'d', KEYBOARD_DOWN},
{'s', KEYBOARD_BACK},
};
std::map<char, std::string> key_commands_long_fireTV {
{'<', KEYBOARD_REWIND_LONG},
{'>', KEYBOARD_FASTFORWARD_LONG},
};
void scene_start_sequence_fireTV(void) {
executeCommand(SAMSUNG_POWER_ON);
delay(500);
executeCommand(YAMAHA_POWER_ON);
delay(1500);
executeCommand(YAMAHA_INPUT_DTV);
delay(3000);
executeCommand(SAMSUNG_INPUT_HDMI_2);
delay(100);
executeCommand(KEYBOARD_HOME);
delay(500);
executeCommand(KEYBOARD_HOME);
}
void scene_end_sequence_fireTV(void) {
// you cannot power off FireTV, but at least you can stop the currently running app
executeCommand(KEYBOARD_HOME);
delay(500);
executeCommand(KEYBOARD_HOME);
}
std::string scene_name_fireTV = "Fire TV";
void register_scene_fireTV(void){
register_scene(
scene_name_fireTV,
& scene_start_sequence_fireTV,
& scene_end_sequence_fireTV,
& key_repeatModes_fireTV,
& key_commands_short_fireTV,
& key_commands_long_fireTV);
commands[SCENE_FIRETV] = makeCommandData(SCENE, {scene_name_fireTV});
}