7ba79d5c92
* first version of "modular-approach" * changed keyboard commands for HOME and BACK * Update README.md * only some typos in comments * readability * comment for what the mqtt keyboard is used * removed numbering of tab variables. not needed anymore * changed the default keyboard from "´mqtt keyboard" to "BLE keyboard" * updated to latest version of keypad library from Github, changes for inverted logic are explicitely marked * added comment for key repeatModes * added comment for MQTT keyboard * setting timout via GUI now works, not only dropdown without functionality * BLE indicator added; separation of BLE/WiFi activation from activation of devices using it * report battery level to BLE device * Dynamic keyboard commands, so you can safely deactivate BLE and/or WiFi and not break the example code * reorganized files into folders * moved lv_conf.h into the gui folder * added devices for appleTV and smarthome * assets.c broken up and placed them where they are used * added support for IR RC5 * reorganization of files and folder * added comment * renamed assets files * introduction of gui_registry * removed unnecessary functions from sleep.h * use gui_registry.h only once * some files renamed for better understandability * minor renaming * some more renaming * check if WiFi label was instantiated before using it * introduction of a scene registry * save prefs directly after timeout is changed * renaming of preferencesStorage * comment added * only readability * detailled definition of key layout for the diferrent scenes * made code compile for "device_smarthome" when WiFi is deactivated * fixed access violation when no scene was active * added support for IR DENON commands * increased lvgl heap from 32K to 48K
79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
#include <map>
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#include "gui_general_and_keys/keys.h"
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#include "device_samsungTV/device_samsungTV.h"
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#include "device_yamahaAmp/device_yamahaAmp.h"
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#include "scenes/sceneRegistry.h"
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#include "scenes/scene_allOff.h"
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#include "scenes/scene_TV.h"
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#include "scenes/scene_fireTV.h"
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#include "scenes/scene_chromecast.h"
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#include "commandHandler.h"
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std::map<char, repeatModes> key_repeatModes_fireTV {
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{'<', SHORTorLONG }, {'p', SHORT }, {'>', SHORTorLONG },
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{'c', SHORT }, {'i', SHORT },
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{'u', SHORT },
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{'l', SHORT }, {'k', SHORT }, {'r', SHORT },
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{'d', SHORT },
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{'s', SHORT },
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};
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std::map<char, std::string> key_commands_short_fireTV {
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{'<', KEYBOARD_REWIND}, {'p', KEYBOARD_PLAYPAUSE}, {'>', KEYBOARD_FASTFORWARD},
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{'c', KEYBOARD_HOME}, {'i', KEYBOARD_MENU},
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{'u', KEYBOARD_UP},
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{'l', KEYBOARD_LEFT}, {'k', KEYBOARD_SELECT}, {'r', KEYBOARD_RIGHT},
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{'d', KEYBOARD_DOWN},
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{'s', KEYBOARD_BACK},
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};
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std::map<char, std::string> key_commands_long_fireTV {
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{'<', KEYBOARD_REWIND_LONG},
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{'>', KEYBOARD_FASTFORWARD_LONG},
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};
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void scene_start_sequence_fireTV(void) {
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executeCommand(SAMSUNG_POWER_ON);
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delay(500);
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executeCommand(YAMAHA_POWER_ON);
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delay(1500);
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executeCommand(YAMAHA_INPUT_DTV);
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delay(3000);
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executeCommand(SAMSUNG_INPUT_HDMI_2);
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delay(100);
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executeCommand(KEYBOARD_HOME);
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delay(500);
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executeCommand(KEYBOARD_HOME);
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}
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void scene_end_sequence_fireTV(void) {
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// you cannot power off FireTV, but at least you can stop the currently running app
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executeCommand(KEYBOARD_HOME);
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delay(500);
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executeCommand(KEYBOARD_HOME);
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}
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std::string scene_name_fireTV = "Fire TV";
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void register_scene_fireTV(void){
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register_scene(
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scene_name_fireTV,
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& scene_start_sequence_fireTV,
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& scene_end_sequence_fireTV,
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& key_repeatModes_fireTV,
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& key_commands_short_fireTV,
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& key_commands_long_fireTV);
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commands[SCENE_FIRETV] = makeCommandData(SCENE, {scene_name_fireTV});
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}
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