Implement Simulator Display Abstract without public function support.

This commit is contained in:
Matthew Colvin 2023-08-14 15:41:01 -05:00 committed by MatthewColvin
parent b182f0b75d
commit 7a9dc1d93d
3 changed files with 33 additions and 38 deletions

View file

@ -7,6 +7,9 @@
#include "indev/keyboard.h"
#include "sdl/sdl.h"
#include "SDLDisplay.hpp"
/**
* A task to measure the elapsed time for LittlevGL
* @param data unused
@ -24,42 +27,7 @@ static int tick_thread(void * data)
return 0;
}
void HardwareSimulator::init() {
lv_init();
// Workaround for sdl2 `-m32` crash
// https://bugs.launchpad.net/ubuntu/+source/libsdl2/+bug/1775067/comments/7
#ifndef WIN32
setenv("DBUS_FATAL_WARNINGS", "0", 1);
#endif
/* Add a display
* Use the 'monitor' driver which creates window on PC's monitor to simulate a display*/
static lv_disp_draw_buf_t disp_buf;
static lv_color_t buf[SDL_HOR_RES * 10]; /*Declare a buffer for 10 lines*/
lv_disp_draw_buf_init(&disp_buf, buf, NULL, SDL_HOR_RES * 10); /*Initialize the display buffer*/
static lv_disp_drv_t disp_drv;
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
disp_drv.flush_cb = sdl_display_flush; /*Used when `LV_VDB_SIZE != 0` in lv_conf.h (buffered drawing)*/
disp_drv.draw_buf = &disp_buf;
disp_drv.hor_res = SDL_HOR_RES;
disp_drv.ver_res = SDL_VER_RES;
//disp_drv.disp_fill = monitor_fill; /*Used when `LV_VDB_SIZE == 0` in lv_conf.h (unbuffered drawing)*/
//disp_drv.disp_map = monitor_map; /*Used when `LV_VDB_SIZE == 0` in lv_conf.h (unbuffered drawing)*/
lv_disp_drv_register(&disp_drv);
/* Add the mouse as input device
* Use the 'mouse' driver which reads the PC's mouse*/
static lv_indev_drv_t indev_drv;
lv_indev_drv_init(&indev_drv); /*Basic initialization*/
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = sdl_mouse_read; /*This function will be called periodically (by the library) to get the mouse position and state*/
lv_indev_drv_register(&indev_drv);
sdl_init();
HardwareSimulator::HardwareSimulator(): HardwareAbstract(SDLDisplay::getInstance()){
/* Tick init.
* You have to call 'lv_tick_inc()' in periodically to inform LittelvGL about how much time were elapsed
* Create an SDL thread to do this*/

View file

@ -5,13 +5,13 @@
class HardwareSimulator : public HardwareAbstract {
public:
HardwareSimulator() : HardwareAbstract(){};
HardwareSimulator();
virtual void debugPrint(std::string message) override {
std::cout << message;
}
virtual void init() override;
virtual void init() override {};
virtual std::optional<HardwareAbstract::batteryStatus> getBatteryStatus() override {
HardwareAbstract::batteryStatus fakeStatus;

View file

@ -0,0 +1,27 @@
#include "DisplayAbstract.h"
class SDLDisplay : public DisplayAbstract{
public:
static std::shared_ptr<SDLDisplay> getInstance(){
if (!DisplayAbstract::mInstance){
DisplayAbstract::mInstance = std::shared_ptr<SDLDisplay>(new SDLDisplay());
}
return std::static_pointer_cast<SDLDisplay>(mInstance);
}
virtual void setBrightness(uint8_t brightness) override {};
virtual void turnOff() override {};
protected:
virtual void flushDisplay(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p) override
{ sdl_display_flush(disp,area,color_p); };
virtual void screenInput(lv_indev_drv_t *indev_driver, lv_indev_data_t *data) override
{ sdl_mouse_read(indev_driver,data);}
private:
SDLDisplay(): DisplayAbstract(){
sdl_init();
}
};