navigate with pageIndicator and commands to prev and next gui
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parent
9669d15c3c
commit
ef162cde24
7 changed files with 90 additions and 8 deletions
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@ -33,6 +33,18 @@ void guis_doAfterSliding(int oldTabID, int newTabID, bool newGuiList);
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// Helper Functions -----------------------------------------------------------------------------------------------------------------------
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// callback when pageIndicator prev or next was clicked
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void pageIndicator_navigate_event_cb(lv_event_t* e) {
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lv_obj_t* target = lv_event_get_target(e);
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int user_data = (intptr_t)(target->user_data);
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if (user_data == 0) {
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executeCommand(GUI_PREV);
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} else if (user_data == 1) {
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executeCommand(GUI_NEXT);
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}
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}
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// callback when sceneLabel or pageIndicator was clicked
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void sceneLabel_or_pageIndicator_event_cb(lv_event_t* e) {
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Serial.println("- Scene selection: sceneLabel or pageIndicator clicked received for navigating to scene selection page");
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@ -100,9 +112,7 @@ void tabview_tab_changed_event_cb(lv_event_t* e) {
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// https://forum.lvgl.io/t/delete-a-tab-after-the-tabview-scroll-animation-is-complete/3155/4
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lv_obj_t* myTabview = lv_event_get_target(e);
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lv_obj_t* tabContainer = lv_tabview_get_content(myTabview);
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// https://docs.lvgl.io/8.3/overview/animation.html?highlight=lv_anim_get#_CPPv411lv_anim_getPv18lv_anim_exec_xcb_t
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// (lv_anim_exec_xcb_t) lv_obj_set_x does not find an animation. NULL is good as well.
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lv_anim_t* anim = lv_anim_get(tabContainer, NULL); // (lv_anim_exec_xcb_t) lv_obj_set_x);
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lv_anim_t* anim = lv_anim_get(tabContainer, NULL);
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if(anim) {
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// Swipe is not yet complete. User released the touch screen, an animation will bring it to the end.
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// That's the normal (and only?) case for the tft touchscreen
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@ -305,7 +315,7 @@ void guis_doAfterSliding(int oldTabID, int newTabID, bool newGuiList) {
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doLogMemoryUsage();
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}
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void setActiveTab(uint32_t index, lv_anim_enable_t anim_en) {
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void setActiveTab(uint32_t index, lv_anim_enable_t anim_en, bool send_tab_changed_event) {
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// unsigned long startTime = millis();
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if (anim_en == LV_ANIM_ON) {
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lv_tabview_set_act(tabview, index, LV_ANIM_ON);
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@ -318,6 +328,10 @@ void setActiveTab(uint32_t index, lv_anim_enable_t anim_en) {
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// lv_timer_handler();
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// log_memory();
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}
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if (send_tab_changed_event) {
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lv_event_send(tabview, LV_EVENT_VALUE_CHANGED, NULL);
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}
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}
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void showWiFiConnected(bool connected) {
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@ -31,7 +31,8 @@ void gui_loop(void);
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void tabview_content_is_scrolling_event_cb(lv_event_t* e);
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void tabview_tab_changed_event_cb(lv_event_t* e);
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void sceneLabel_or_pageIndicator_event_cb(lv_event_t* e);
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void setActiveTab(uint32_t index, lv_anim_enable_t anim_en);
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void pageIndicator_navigate_event_cb(lv_event_t* e);
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void setActiveTab(uint32_t index, lv_anim_enable_t anim_en, bool send_tab_changed_event = false);
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// used by memoryUsage.cpp
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void showMemoryUsageBar(bool showBar);
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// used by commandHandler to show WiFi status
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@ -13,6 +13,23 @@ tab_in_memory tabs_in_memory[3] = {{NULL, -1, ""}, {NULL, -1, ""}, {NULL, -1, ""
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// holds the ids of the tabs we had in memory before, so that we can determine the next or previous id
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int tabs_in_memory_previous_listIndex[3]= {-1 , -1, -1};
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bool gui_memoryOptimizer_isTabIDInMemory(u_int8_t tabID) {
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// range check
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if ((tabID < 0) || (tabID >= 3)) {
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return false;
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}
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return (tabs_in_memory[tabID].listIndex != -1);
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}
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bool gui_memoryOptimizer_isGUInameInMemory(std::string guiName) {
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for (uint8_t index=0; index <= 2; index++) {
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if (tabs_in_memory[index].guiName == guiName) {
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return true;
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}
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}
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return false;
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}
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void notify_active_tabs_before_delete() {
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Serial.printf(" Will notify tabs about deletion\r\n");
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std::string nameOfTab;
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@ -309,6 +326,21 @@ void fillPanelWithPageIndicator_strategyMax3(lv_obj_t* panel, lv_obj_t* img1, lv
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if (nameOfTab == get_currentGUIname()) {
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lv_obj_add_flag(btn, LV_OBJ_FLAG_CLICKABLE);
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lv_obj_add_event_cb(btn, sceneLabel_or_pageIndicator_event_cb, LV_EVENT_CLICKED, NULL);
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} else if ((i==0 || i==1) && (tabs_in_memory[i+1].listIndex != -1)) {
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// this is the button on the previous tab, which can be seen on the active tab
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// activate click to prev tab
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lv_obj_add_flag(btn, LV_OBJ_FLAG_CLICKABLE);
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lv_obj_set_user_data(btn,(void *)(intptr_t)0);
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lv_obj_add_event_cb(btn, pageIndicator_navigate_event_cb, LV_EVENT_CLICKED, NULL);
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} else if (i==1 || i==2) {
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// this is the button on the next tab, which can be seen on the active tab
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// activate click to next tab
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lv_obj_add_flag(btn, LV_OBJ_FLAG_CLICKABLE);
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lv_obj_set_user_data(btn,(void *)(intptr_t)1);
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lv_obj_add_event_cb(btn, pageIndicator_navigate_event_cb, LV_EVENT_CLICKED, NULL);
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}
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lv_obj_set_size(btn, 150, lv_pct(100));
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lv_obj_remove_style(btn, NULL, LV_STATE_PRESSED);
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@ -2,3 +2,5 @@
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void gui_memoryOptimizer_prepare_startup();
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void gui_memoryOptimizer_doAfterSliding_deletionAndCreation(lv_obj_t** tabview, int oldTabID, int newTabID, bool newGuiList, lv_obj_t** panel, lv_obj_t** img1, lv_obj_t** img2);
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bool gui_memoryOptimizer_isTabIDInMemory(u_int8_t tabID);
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bool gui_memoryOptimizer_isGUInameInMemory(std::string guiName);
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@ -1,6 +1,7 @@
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#include <string>
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#include <lvgl.h>
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#include "applicationInternal/gui/guiBase.h"
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#include "applicationInternal/gui/guiMemoryOptimizer.h"
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#include "applicationInternal/scenes/sceneRegistry.h"
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#include "applicationInternal/hardware/hardwarePresenter.h"
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#include "applicationInternal/commandHandler.h"
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@ -29,6 +30,28 @@ void handleScene(uint16_t command, commandData commandData, std::string addition
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return;
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}
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// do not switch scene, but navigate to the prev or next gui in the currently active list of guis
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if ((scene_name == scene_gui_next) || (scene_name == scene_gui_prev)) {
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if (scene_name == scene_gui_prev) {
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if (currentTabID == 0) {
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Serial.println("scene: cannot navigate to prev gui, because there is none");
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} else {
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Serial.println("scene: will navigate to prev gui");
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setActiveTab(currentTabID -1, LV_ANIM_ON, true);
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}
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} else if (scene_name == scene_gui_next) {
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if (!gui_memoryOptimizer_isTabIDInMemory(currentTabID +1)) {
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Serial.println("scene: cannot navigate to next gui, because there is none");
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} else {
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Serial.println("scene: will navigate to next gui");
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setActiveTab(currentTabID +1, LV_ANIM_ON, true);
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}
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}
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return;
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}
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// check if we know the new scene
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if (!sceneExists(scene_name)) {
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Serial.printf("scene: cannot start scene %s, because it is unknown\r\n", scene_name.c_str());
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@ -14,6 +14,10 @@
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uint16_t SCENE_SELECTION;
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std::string scene_name_selection = "sceneSelection";
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uint16_t GUI_PREV;
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uint16_t GUI_NEXT;
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std::string scene_gui_prev = "GUI_prev";
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std::string scene_gui_next = "GUI_next";
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std::map<char, repeatModes> key_repeatModes_default;
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std::map<char, uint16_t> key_commands_short_default;
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@ -44,7 +48,7 @@ void register_scene_defaultKeys(void) {
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/*{KEY_STOP, COMMAND_UNKNOWN }, {KEY_REWI, COMMAND_UNKNOWN }, {KEY_PLAY, COMMAND_UNKNOWN }, {KEY_FORW, COMMAND_UNKNOWN },*/
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/*{KEY_CONF, COMMAND_UNKNOWN }, {KEY_INFO, COMMAND_UNKNOWN },*/
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/* {KEY_UP, COMMAND_UNKNOWN },*/
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/* {KEY_LEFT, COMMAND_UNKNOWN }, {KEY_OK, COMMAND_UNKNOWN }, {KEY_RIGHT, COMMAND_UNKNOWN },*/
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{KEY_LEFT, GUI_PREV }, /* {KEY_OK, COMMAND_UNKNOWN },*/ {KEY_RIGHT, GUI_NEXT },
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/* {KEY_DOWN, COMMAND_UNKNOWN },*/
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{KEY_BACK, SCENE_SELECTION }, /*{KEY_SRC, COMMAND_UNKNOWN },*/
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{KEY_VOLUP, YAMAHA_VOL_PLUS }, {KEY_MUTE, YAMAHA_MUTE_TOGGLE}, /*{KEY_CHUP, COMMAND_UNKNOWN },*/
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@ -57,6 +61,8 @@ void register_scene_defaultKeys(void) {
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};
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register_command(&SCENE_SELECTION , makeCommandData(SCENE, {scene_name_selection}));
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register_command(&SCENE_SELECTION, makeCommandData(SCENE, {scene_name_selection}));
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register_command(&GUI_PREV , makeCommandData(SCENE, {scene_gui_prev}));
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register_command(&GUI_NEXT , makeCommandData(SCENE, {scene_gui_next}));
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}
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@ -7,7 +7,11 @@
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#include "applicationInternal/scenes/sceneRegistry.h"
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extern uint16_t SCENE_SELECTION; // command
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extern std::string scene_name_selection; // name of this fake default scene
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extern std::string scene_name_selection; // payload: name of this fake default scene
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extern uint16_t GUI_PREV; // command
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extern uint16_t GUI_NEXT; // command
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extern std::string scene_gui_prev; // payload: name of this fake scene
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extern std::string scene_gui_next; // payload: name of this fake scene
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extern std::map<char, repeatModes> key_repeatModes_default;
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extern std::map<char, uint16_t> key_commands_short_default;
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