68 lines
4.2 KiB
C++
68 lines
4.2 KiB
C++
#include <map>
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#include "applicationInternal/keys.h"
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#include "applicationInternal/scenes/sceneRegistry.h"
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#include "applicationInternal/commandHandler.h"
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// devices
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#include "devices/AVreceiver/device_yamahaAmp/device_yamahaAmp.h"
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// scenes
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#include "scene__default.h"
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#include "scenes/scene_allOff.h"
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#include "scenes/scene_TV.h"
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#include "scenes/scene_fireTV.h"
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#include "scenes/scene_chromecast.h"
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#include "scenes/scene_appleTV.h"
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uint16_t SCENE_SELECTION;
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std::string scene_name_selection = "sceneSelection";
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uint16_t GUI_PREV;
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uint16_t GUI_NEXT;
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std::string scene_gui_prev = "GUI_prev";
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std::string scene_gui_next = "GUI_next";
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std::map<char, repeatModes> key_repeatModes_default;
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std::map<char, uint16_t> key_commands_short_default;
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std::map<char, uint16_t> key_commands_long_default;
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// This is the main list of guis we want to be shown when swiping. Need not to be all the guis that have been registered, can be only a subset.
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// You can swipe through these guis. Will be in the order you place them here in the vector.
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// By default, it is a list of the guis that have been registered in main.cpp
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// If a scene defines a scene specific gui list, this will be used instead as long as the scene is active and we don't explicitely navigate back to main_gui_list
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t_gui_list main_gui_list;
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void register_scene_defaultKeys(void) {
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key_repeatModes_default = {
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{KEY_OFF, SHORT },
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{KEY_STOP, SHORT }, {KEY_REWI, SHORTorLONG }, {KEY_PLAY, SHORT }, {KEY_FORW, SHORTorLONG },
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{KEY_CONF, SHORT }, {KEY_INFO, SHORT },
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{KEY_UP, SHORT },
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{KEY_LEFT, SHORT }, {KEY_OK, SHORT }, {KEY_RIGHT, SHORT },
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{KEY_DOWN, SHORT },
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{KEY_BACK, SHORT }, {KEY_SRC, SHORT },
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{KEY_VOLUP, SHORT_REPEATED }, {KEY_MUTE, SHORT }, {KEY_CHUP, SHORT },
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{KEY_VOLDO, SHORT_REPEATED }, {KEY_REC, SHORT }, {KEY_CHDOW, SHORT },
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{KEY_RED, SHORT }, {KEY_GREEN, SHORT }, {KEY_YELLO, SHORT }, {KEY_BLUE, SHORT },
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};
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key_commands_short_default = {
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{KEY_OFF, SCENE_ALLOFF_FORCE},
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/*{KEY_STOP, COMMAND_UNKNOWN }, {KEY_REWI, COMMAND_UNKNOWN }, {KEY_PLAY, COMMAND_UNKNOWN }, {KEY_FORW, COMMAND_UNKNOWN },*/
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/*{KEY_CONF, COMMAND_UNKNOWN }, {KEY_INFO, COMMAND_UNKNOWN },*/
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/* {KEY_UP, COMMAND_UNKNOWN },*/
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{KEY_LEFT, GUI_PREV }, /* {KEY_OK, COMMAND_UNKNOWN },*/ {KEY_RIGHT, GUI_NEXT },
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/* {KEY_DOWN, COMMAND_UNKNOWN },*/
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{KEY_BACK, SCENE_SELECTION }, /*{KEY_SRC, COMMAND_UNKNOWN },*/
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{KEY_VOLUP, YAMAHA_VOL_PLUS }, {KEY_MUTE, YAMAHA_MUTE_TOGGLE}, /*{KEY_CHUP, COMMAND_UNKNOWN },*/
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{KEY_VOLDO, YAMAHA_VOL_MINUS }, /* {KEY_REC, COMMAND_UNKNOWN },*/ /*{KEY_CHDOW, COMMAND_UNKNOWN },*/
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{KEY_RED, SCENE_TV_FORCE }, {KEY_GREEN, SCENE_FIRETV_FORCE}, {KEY_YELLO, SCENE_CHROMECAST_FORCE},{KEY_BLUE, SCENE_APPLETV_FORCE},
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};
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key_commands_long_default = {
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};
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register_command(&SCENE_SELECTION, makeCommandData(SCENE, {scene_name_selection}));
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register_command(&GUI_PREV , makeCommandData(SCENE, {scene_gui_prev}));
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register_command(&GUI_NEXT , makeCommandData(SCENE, {scene_gui_next}));
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}
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