increased timer until scene is activated
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1 changed files with 1 additions and 1 deletions
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@ -82,7 +82,7 @@ static void sceneSelection_event_cb(lv_event_t* e) {
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scene_command_including_force = activate_scene_command;
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Serial.printf("Scene with index %d and name %s was selected\r\n", user_data, scene_name.c_str());
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}
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lv_timer_t *my_timer = lv_timer_create(activate_scene_cb, 20, (void *)(uintptr_t) scene_command_including_force);
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lv_timer_t *my_timer = lv_timer_create(activate_scene_cb, 50, (void *)(uintptr_t) scene_command_including_force);
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lv_timer_set_repeat_count(my_timer, 1);
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} else {
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