increased timer until scene is activated

This commit is contained in:
KlausMu 2024-03-30 11:22:01 +01:00 committed by Klaus Musch
parent f0374fde99
commit ff60667ed2

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@ -82,7 +82,7 @@ static void sceneSelection_event_cb(lv_event_t* e) {
scene_command_including_force = activate_scene_command;
Serial.printf("Scene with index %d and name %s was selected\r\n", user_data, scene_name.c_str());
}
lv_timer_t *my_timer = lv_timer_create(activate_scene_cb, 20, (void *)(uintptr_t) scene_command_including_force);
lv_timer_t *my_timer = lv_timer_create(activate_scene_cb, 50, (void *)(uintptr_t) scene_command_including_force);
lv_timer_set_repeat_count(my_timer, 1);
} else {