* Lower default SPI Clock
Lowered the default SPI clock as some displays might show glitches with the SPI frequency set above 40MHz.
* Added missing library components
Added the missing library symbols, footprints and 3D-models. These are all in a project-specific library called "omoteLib" (#19)
* Implement MQTT publish in HardwareRevX
Change-Id: I7b6955a662716f83dd8daf34128a353efa26bf80
* add batteryStatus info and allow access to it through the interface.
Change-Id: Ieb748b1478d532f52ffff9edc783de3cbcf9f303
* rename hardwareAbstractionInterface
Change-Id: I39a9bcd7fc4d92b271a40a869faae7870d6d88a1
* rename HardwareAbstractionInterface files
Change-Id: Ifb6a96c38da61cb80aabc6c929e392a2fc91cf29
* fixed a typo
* Re work directory structure to support new architecture
Still need to get the Sim building
* lvgl simulator working.
* put init code into HardwareSimulator Class
* ensure all targets build
remove unused assets.c
add new github actions that reflect new simulator
* clean up build defines by using platform.ini to override default lv_config.
remove unneeded include directory.
Change-Id: Id63baa80dae89977d239a539b5db9ff67266e1d6
* Fix ESP32 Windows build after battling escape characters.
Add esp32 Windows target to Actions.
* Fixed screen height
- corrected the SCREEN_HEIGHT
- small graphical changes in OmoteUI to make it look like in the main branch
---------
Co-authored-by: Max <Max-MKA@web.de>
Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com>
* Pull out OmoteUI into its own hpp/cpp that
only controls UI/UX
Added HardwareAbstractionInterface to allow UI to be decoupled
Add OmoteUI class/Header to visual studio solution
Bump the compiler to c++17 for std::clamp
* code format
update visual studio solution to build all versions properly
Pull pin defs into config file
use config file to allow USE_SIMULATOR checks in OmoteUI
this will allow the sim to compile in specific code within the UI
* put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL.
Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d
* pull Prefrences, IMU interrupt and sleep into the hardware class
Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125
* pull in touch screen, IMU and slow screen wake into hardware
Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376
* Pull wifi and IR into Hardware RevX
pull last bit of global variables into hardware rev
* un public everything
* clean up simulator build
* rename loop handler
reorder setup to better match the origional main
* Add Loop Handler that updates UI
* Add images to their own file to shrink OmoteUI
* Allow Wifi to be turned off with the macro
* Update Battery Update Task instead of a time based check and update
* Clean up abstract interface
move defenitions out of hardwareRevX.hpp into cpp
* reorder HardwareRevX functions
* Add comment blocks to top of headers
---------
Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com>
Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
* add platformIO build action
Change-Id: I945ec3be82dbc862525bf81540e1c6ef267be476
* add simulator build actions
including x64 and x86 build targets
* remove metaproj used for debugging the actions
Change-Id: Ifec6796326c1f41bd0209a152efa7bb0502a9af7
---------
Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>