Commit graph

24 commits

Author SHA1 Message Date
MatthewColvin
7434f0b4da add initial Key press implementation for hardware next is to actually spin up something to queue and handle key events 2023-10-04 11:42:45 -05:00
MatthewColvin
7fd53ef2f8 switching computers so just commiting 2023-09-21 19:31:51 -05:00
MatthewColvin
52cb2e7ce2 Add background color setter in UIElement
Use main to spawn refacoredBasic UI
Start using new screen manager and
screen concepts
2023-09-16 16:44:15 -05:00
MatthewColvin
40052d31b7 add base classes for screens and widgets
along with screen manager to allow place to manage multiple screens
2023-09-16 13:07:14 -05:00
MatthewColvin
5c6008c491 Add UI abstract and move some files into a basic folder 2023-09-16 12:45:12 -05:00
MatthewColvin
32c4230071 add poller to core folder 2023-09-16 12:31:18 -05:00
Matthew Colvin
4a1eb8abfa Added ability for sim to simulate brightness and battery along with displaying it via the title. 2023-09-09 21:47:36 -04:00
Matthew Colvin
628ae37b9d add fake battery Drain to simulator
Fake drain of a period of 3 minuets
2023-09-09 21:47:04 -04:00
Matthew Colvin
92c559df5e rework battery Interface and downstream usages of battery 2023-09-09 21:47:04 -04:00
Thomas Bittner
43a930d7a8 Updated simulator to support new wifi selection UI 2023-09-09 21:47:04 -04:00
Matthew Colvin
509d71cdaa rename HardwareInterfaces folder to hardwaremodules
since it now contains an abstract
2023-09-09 21:47:04 -04:00
Matthew Colvin
ddccfa141d Rename DisplayInterface file to DisplayAbstract 2023-09-09 21:47:04 -04:00
Matthew Colvin
5731148bf6 Turn Display Interface into a singleton Abstract class that can do the registration of callbacks to LVGL and allow implementers of the abstract to support LVGL. 2023-09-09 21:47:04 -04:00
Matthew Colvin
a771c64c71 rename interface folder to HardwareInterfaces
rename HardwareInterface file to hardware
abstract.

update ini to reflect new file structure
2023-09-09 21:44:47 -04:00
Matthew Colvin
cd603a2a83 Update Battery Interface by adding it to hardwareInterface
Remove Display out of some classes and leave comments to replace for callbacks
I dont know about the function of this code but it compiles :)
2023-09-09 21:44:47 -04:00
Max
b31f7e04bd Fixed screen height
- corrected the SCREEN_HEIGHT
- small graphical changes in OmoteUI to make it look like in the main branch
2023-09-09 21:44:47 -04:00
Matthew Colvin
64c61425da Fix ESP32 Windows build after battling escape characters.
Add esp32 Windows target to Actions.
2023-09-09 21:44:47 -04:00
Matthew Colvin
bcfda0641c clean up build defines by using platform.ini to override default lv_config.
remove unneeded include directory.

Change-Id: Id63baa80dae89977d239a539b5db9ff67266e1d6
2023-09-09 21:44:46 -04:00
Matthew Colvin
d2051daf8b ensure all targets build
remove unused assets.c
add new github actions that reflect new simulator
2023-09-09 21:44:46 -04:00
Matthew Colvin
834780ce83 lvgl simulator working. 2023-09-09 21:44:46 -04:00
Matthew Colvin
5b1228b167 Re work directory structure to support new architecture
Still need to get the Sim building
2023-09-09 21:44:46 -04:00
Max
73fe6f2ebb Lower default SPI Clock
Lowered the default SPI clock as some displays might show glitches with the SPI frequency set above 40MHz.
2023-09-09 21:44:46 -04:00
Matthew Colvin
f1ff9ed3d2
Lay the ground work for a hardware abstraction layer (#15)
* Pull out OmoteUI into its own hpp/cpp that
only controls UI/UX
Added HardwareAbstractionInterface to allow UI to be decoupled

Add OmoteUI class/Header to visual studio solution
Bump the compiler to c++17 for std::clamp

* code format
update visual studio solution to build all versions properly

Pull pin defs into config file
use config file to allow USE_SIMULATOR checks in OmoteUI
this will allow the sim to compile in specific code within the UI

* put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL.

Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d

* pull Prefrences, IMU interrupt and sleep into the hardware class

Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125

* pull in touch screen, IMU and slow screen wake into hardware

Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376

* Pull wifi and IR into Hardware RevX
pull last bit of global variables into hardware rev

* un public everything

* clean up simulator build

* rename loop handler
reorder setup to better match the origional main

* Add Loop Handler that updates UI

* Add images to their own file to shrink OmoteUI

* Allow Wifi to be turned off with the macro

* Update Battery Update Task instead of a time based check and update

* Clean up abstract interface
move defenitions out of hardwareRevX.hpp into cpp

* reorder HardwareRevX functions

* Add comment blocks to top of headers

---------

Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com>
Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
2023-07-31 20:28:10 +02:00
Max
00145ed0dc Initial Upload 2023-06-28 20:26:56 +02:00