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			1.6 KiB
		
	
	
	
	
	
	
	
Switch (lv_switch)
Overview
The Switch looks like a little slider and can be used to turn something on and off.
Parts and Styles
- LV_PART_MAINThe background of the switch uses all the typical background style properties.- paddingmakes the indicator smaller in the respective direction.
- LV_PART_INDICATORThe indicator that shows the current state of the switch. Also uses all the typical background style properties.
- LV_PART_KNOBA rectangle (or circle) drawn at left or right side of the indicator. Also uses all the typical background properties to describe the knob(s). By default, the knob is square (with an optional corner radius) with side length equal to the smaller side of the slider. The knob can be made larger with the- paddingvalues. Padding values can be asymmetric too.
Usage
Change state
The switch uses the standard LV_STATE_CHECKED state.
To get the current state of the switch (with true being on), use lv_obj_has_state(switch, LV_STATE_CHECKED).
Call lv_obj_add_state(switch, LV_STATE_CHECKED) to turn it on, or lv_obj_clear_state(switch, LV_STATE_CHECKED) to turn it off.
Events
- LV_EVENT_VALUE_CHANGEDSent when the switch changes state.
See the events of the Base object too.
Learn more about Events.
Keys
- LV_KEY_UP/RIGHTTurns on the slider
- LV_KEY_DOWN/LEFTTurns off the slider
- LV_KEY_ENTERToggles the switch
Learn more about Keys.
Example
.. include:: ../../examples/widgets/switch/index.rst
API
.. doxygenfile:: lv_switch.h
  :project: lvgl