OMOTE/Platformio/HAL/Targets/ESP32/HardwareRevX.hpp

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Lay the ground work for a hardware abstraction layer (#15) * Pull out OmoteUI into its own hpp/cpp that only controls UI/UX Added HardwareAbstractionInterface to allow UI to be decoupled Add OmoteUI class/Header to visual studio solution Bump the compiler to c++17 for std::clamp * code format update visual studio solution to build all versions properly Pull pin defs into config file use config file to allow USE_SIMULATOR checks in OmoteUI this will allow the sim to compile in specific code within the UI * put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL. Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d * pull Prefrences, IMU interrupt and sleep into the hardware class Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125 * pull in touch screen, IMU and slow screen wake into hardware Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376 * Pull wifi and IR into Hardware RevX pull last bit of global variables into hardware rev * un public everything * clean up simulator build * rename loop handler reorder setup to better match the origional main * Add Loop Handler that updates UI * Add images to their own file to shrink OmoteUI * Allow Wifi to be turned off with the macro * Update Battery Update Task instead of a time based check and update * Clean up abstract interface move defenitions out of hardwareRevX.hpp into cpp * reorder HardwareRevX functions * Add comment blocks to top of headers --------- Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
2023-07-31 14:28:10 -04:00
#pragma once
#include "SparkFunLIS3DH.h"
#include "HardwareAbstract.hpp"
Lay the ground work for a hardware abstraction layer (#15) * Pull out OmoteUI into its own hpp/cpp that only controls UI/UX Added HardwareAbstractionInterface to allow UI to be decoupled Add OmoteUI class/Header to visual studio solution Bump the compiler to c++17 for std::clamp * code format update visual studio solution to build all versions properly Pull pin defs into config file use config file to allow USE_SIMULATOR checks in OmoteUI this will allow the sim to compile in specific code within the UI * put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL. Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d * pull Prefrences, IMU interrupt and sleep into the hardware class Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125 * pull in touch screen, IMU and slow screen wake into hardware Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376 * Pull wifi and IR into Hardware RevX pull last bit of global variables into hardware rev * un public everything * clean up simulator build * rename loop handler reorder setup to better match the origional main * Add Loop Handler that updates UI * Add images to their own file to shrink OmoteUI * Allow Wifi to be turned off with the macro * Update Battery Update Task instead of a time based check and update * Clean up abstract interface move defenitions out of hardwareRevX.hpp into cpp * reorder HardwareRevX functions * Add comment blocks to top of headers --------- Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
2023-07-31 14:28:10 -04:00
#include "lvgl.h"
#include "battery.hpp"
Lay the ground work for a hardware abstraction layer (#15) * Pull out OmoteUI into its own hpp/cpp that only controls UI/UX Added HardwareAbstractionInterface to allow UI to be decoupled Add OmoteUI class/Header to visual studio solution Bump the compiler to c++17 for std::clamp * code format update visual studio solution to build all versions properly Pull pin defs into config file use config file to allow USE_SIMULATOR checks in OmoteUI this will allow the sim to compile in specific code within the UI * put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL. Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d * pull Prefrences, IMU interrupt and sleep into the hardware class Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125 * pull in touch screen, IMU and slow screen wake into hardware Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376 * Pull wifi and IR into Hardware RevX pull last bit of global variables into hardware rev * un public everything * clean up simulator build * rename loop handler reorder setup to better match the origional main * Add Loop Handler that updates UI * Add images to their own file to shrink OmoteUI * Allow Wifi to be turned off with the macro * Update Battery Update Task instead of a time based check and update * Clean up abstract interface move defenitions out of hardwareRevX.hpp into cpp * reorder HardwareRevX functions * Add comment blocks to top of headers --------- Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
2023-07-31 14:28:10 -04:00
#include <IRrecv.h>
#include <IRremoteESP8266.h>
#include <IRsend.h>
#include <IRutils.h>
Add platform io sim (#31) * Lower default SPI Clock Lowered the default SPI clock as some displays might show glitches with the SPI frequency set above 40MHz. * Added missing library components Added the missing library symbols, footprints and 3D-models. These are all in a project-specific library called "omoteLib" (#19) * Implement MQTT publish in HardwareRevX Change-Id: I7b6955a662716f83dd8daf34128a353efa26bf80 * add batteryStatus info and allow access to it through the interface. Change-Id: Ieb748b1478d532f52ffff9edc783de3cbcf9f303 * rename hardwareAbstractionInterface Change-Id: I39a9bcd7fc4d92b271a40a869faae7870d6d88a1 * rename HardwareAbstractionInterface files Change-Id: Ifb6a96c38da61cb80aabc6c929e392a2fc91cf29 * fixed a typo * Re work directory structure to support new architecture Still need to get the Sim building * lvgl simulator working. * put init code into HardwareSimulator Class * ensure all targets build remove unused assets.c add new github actions that reflect new simulator * clean up build defines by using platform.ini to override default lv_config. remove unneeded include directory. Change-Id: Id63baa80dae89977d239a539b5db9ff67266e1d6 * Fix ESP32 Windows build after battling escape characters. Add esp32 Windows target to Actions. * Fixed screen height - corrected the SCREEN_HEIGHT - small graphical changes in OmoteUI to make it look like in the main branch --------- Co-authored-by: Max <Max-MKA@web.de> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com> Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com>
2023-08-11 18:16:48 -04:00
#include <Keypad.h> // modified for inverted logic
Lay the ground work for a hardware abstraction layer (#15) * Pull out OmoteUI into its own hpp/cpp that only controls UI/UX Added HardwareAbstractionInterface to allow UI to be decoupled Add OmoteUI class/Header to visual studio solution Bump the compiler to c++17 for std::clamp * code format update visual studio solution to build all versions properly Pull pin defs into config file use config file to allow USE_SIMULATOR checks in OmoteUI this will allow the sim to compile in specific code within the UI * put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL. Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d * pull Prefrences, IMU interrupt and sleep into the hardware class Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125 * pull in touch screen, IMU and slow screen wake into hardware Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376 * Pull wifi and IR into Hardware RevX pull last bit of global variables into hardware rev * un public everything * clean up simulator build * rename loop handler reorder setup to better match the origional main * Add Loop Handler that updates UI * Add images to their own file to shrink OmoteUI * Allow Wifi to be turned off with the macro * Update Battery Update Task instead of a time based check and update * Clean up abstract interface move defenitions out of hardwareRevX.hpp into cpp * reorder HardwareRevX functions * Add comment blocks to top of headers --------- Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
2023-07-31 14:28:10 -04:00
#include <Preferences.h>
Add platform io sim (#31) * Lower default SPI Clock Lowered the default SPI clock as some displays might show glitches with the SPI frequency set above 40MHz. * Added missing library components Added the missing library symbols, footprints and 3D-models. These are all in a project-specific library called "omoteLib" (#19) * Implement MQTT publish in HardwareRevX Change-Id: I7b6955a662716f83dd8daf34128a353efa26bf80 * add batteryStatus info and allow access to it through the interface. Change-Id: Ieb748b1478d532f52ffff9edc783de3cbcf9f303 * rename hardwareAbstractionInterface Change-Id: I39a9bcd7fc4d92b271a40a869faae7870d6d88a1 * rename HardwareAbstractionInterface files Change-Id: Ifb6a96c38da61cb80aabc6c929e392a2fc91cf29 * fixed a typo * Re work directory structure to support new architecture Still need to get the Sim building * lvgl simulator working. * put init code into HardwareSimulator Class * ensure all targets build remove unused assets.c add new github actions that reflect new simulator * clean up build defines by using platform.ini to override default lv_config. remove unneeded include directory. Change-Id: Id63baa80dae89977d239a539b5db9ff67266e1d6 * Fix ESP32 Windows build after battling escape characters. Add esp32 Windows target to Actions. * Fixed screen height - corrected the SCREEN_HEIGHT - small graphical changes in OmoteUI to make it look like in the main branch --------- Co-authored-by: Max <Max-MKA@web.de> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com> Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com>
2023-08-11 18:16:48 -04:00
#include <PubSubClient.h>
Lay the ground work for a hardware abstraction layer (#15) * Pull out OmoteUI into its own hpp/cpp that only controls UI/UX Added HardwareAbstractionInterface to allow UI to be decoupled Add OmoteUI class/Header to visual studio solution Bump the compiler to c++17 for std::clamp * code format update visual studio solution to build all versions properly Pull pin defs into config file use config file to allow USE_SIMULATOR checks in OmoteUI this will allow the sim to compile in specific code within the UI * put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL. Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d * pull Prefrences, IMU interrupt and sleep into the hardware class Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125 * pull in touch screen, IMU and slow screen wake into hardware Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376 * Pull wifi and IR into Hardware RevX pull last bit of global variables into hardware rev * un public everything * clean up simulator build * rename loop handler reorder setup to better match the origional main * Add Loop Handler that updates UI * Add images to their own file to shrink OmoteUI * Allow Wifi to be turned off with the macro * Update Battery Update Task instead of a time based check and update * Clean up abstract interface move defenitions out of hardwareRevX.hpp into cpp * reorder HardwareRevX functions * Add comment blocks to top of headers --------- Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
2023-07-31 14:28:10 -04:00
#include <functional>
#include <memory>
#include "wifihandler.hpp"
Lay the ground work for a hardware abstraction layer (#15) * Pull out OmoteUI into its own hpp/cpp that only controls UI/UX Added HardwareAbstractionInterface to allow UI to be decoupled Add OmoteUI class/Header to visual studio solution Bump the compiler to c++17 for std::clamp * code format update visual studio solution to build all versions properly Pull pin defs into config file use config file to allow USE_SIMULATOR checks in OmoteUI this will allow the sim to compile in specific code within the UI * put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL. Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d * pull Prefrences, IMU interrupt and sleep into the hardware class Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125 * pull in touch screen, IMU and slow screen wake into hardware Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376 * Pull wifi and IR into Hardware RevX pull last bit of global variables into hardware rev * un public everything * clean up simulator build * rename loop handler reorder setup to better match the origional main * Add Loop Handler that updates UI * Add images to their own file to shrink OmoteUI * Allow Wifi to be turned off with the macro * Update Battery Update Task instead of a time based check and update * Clean up abstract interface move defenitions out of hardwareRevX.hpp into cpp * reorder HardwareRevX functions * Add comment blocks to top of headers --------- Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
2023-07-31 14:28:10 -04:00
Add platform io sim (#31) * Lower default SPI Clock Lowered the default SPI clock as some displays might show glitches with the SPI frequency set above 40MHz. * Added missing library components Added the missing library symbols, footprints and 3D-models. These are all in a project-specific library called "omoteLib" (#19) * Implement MQTT publish in HardwareRevX Change-Id: I7b6955a662716f83dd8daf34128a353efa26bf80 * add batteryStatus info and allow access to it through the interface. Change-Id: Ieb748b1478d532f52ffff9edc783de3cbcf9f303 * rename hardwareAbstractionInterface Change-Id: I39a9bcd7fc4d92b271a40a869faae7870d6d88a1 * rename HardwareAbstractionInterface files Change-Id: Ifb6a96c38da61cb80aabc6c929e392a2fc91cf29 * fixed a typo * Re work directory structure to support new architecture Still need to get the Sim building * lvgl simulator working. * put init code into HardwareSimulator Class * ensure all targets build remove unused assets.c add new github actions that reflect new simulator * clean up build defines by using platform.ini to override default lv_config. remove unneeded include directory. Change-Id: Id63baa80dae89977d239a539b5db9ff67266e1d6 * Fix ESP32 Windows build after battling escape characters. Add esp32 Windows target to Actions. * Fixed screen height - corrected the SCREEN_HEIGHT - small graphical changes in OmoteUI to make it look like in the main branch --------- Co-authored-by: Max <Max-MKA@web.de> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com> Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com>
2023-08-11 18:16:48 -04:00
Lay the ground work for a hardware abstraction layer (#15) * Pull out OmoteUI into its own hpp/cpp that only controls UI/UX Added HardwareAbstractionInterface to allow UI to be decoupled Add OmoteUI class/Header to visual studio solution Bump the compiler to c++17 for std::clamp * code format update visual studio solution to build all versions properly Pull pin defs into config file use config file to allow USE_SIMULATOR checks in OmoteUI this will allow the sim to compile in specific code within the UI * put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL. Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d * pull Prefrences, IMU interrupt and sleep into the hardware class Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125 * pull in touch screen, IMU and slow screen wake into hardware Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376 * Pull wifi and IR into Hardware RevX pull last bit of global variables into hardware rev * un public everything * clean up simulator build * rename loop handler reorder setup to better match the origional main * Add Loop Handler that updates UI * Add images to their own file to shrink OmoteUI * Allow Wifi to be turned off with the macro * Update Battery Update Task instead of a time based check and update * Clean up abstract interface move defenitions out of hardwareRevX.hpp into cpp * reorder HardwareRevX functions * Add comment blocks to top of headers --------- Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
2023-07-31 14:28:10 -04:00
#include "omoteconfig.h"
#include "BatteryInterface.h"
#include "wifiHandlerInterface.h"
#include "display.hpp"
Lay the ground work for a hardware abstraction layer (#15) * Pull out OmoteUI into its own hpp/cpp that only controls UI/UX Added HardwareAbstractionInterface to allow UI to be decoupled Add OmoteUI class/Header to visual studio solution Bump the compiler to c++17 for std::clamp * code format update visual studio solution to build all versions properly Pull pin defs into config file use config file to allow USE_SIMULATOR checks in OmoteUI this will allow the sim to compile in specific code within the UI * put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL. Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d * pull Prefrences, IMU interrupt and sleep into the hardware class Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125 * pull in touch screen, IMU and slow screen wake into hardware Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376 * Pull wifi and IR into Hardware RevX pull last bit of global variables into hardware rev * un public everything * clean up simulator build * rename loop handler reorder setup to better match the origional main * Add Loop Handler that updates UI * Add images to their own file to shrink OmoteUI * Allow Wifi to be turned off with the macro * Update Battery Update Task instead of a time based check and update * Clean up abstract interface move defenitions out of hardwareRevX.hpp into cpp * reorder HardwareRevX functions * Add comment blocks to top of headers --------- Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
2023-07-31 14:28:10 -04:00
class HardwareRevX : public HardwareAbstract {
Lay the ground work for a hardware abstraction layer (#15) * Pull out OmoteUI into its own hpp/cpp that only controls UI/UX Added HardwareAbstractionInterface to allow UI to be decoupled Add OmoteUI class/Header to visual studio solution Bump the compiler to c++17 for std::clamp * code format update visual studio solution to build all versions properly Pull pin defs into config file use config file to allow USE_SIMULATOR checks in OmoteUI this will allow the sim to compile in specific code within the UI * put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL. Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d * pull Prefrences, IMU interrupt and sleep into the hardware class Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125 * pull in touch screen, IMU and slow screen wake into hardware Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376 * Pull wifi and IR into Hardware RevX pull last bit of global variables into hardware rev * un public everything * clean up simulator build * rename loop handler reorder setup to better match the origional main * Add Loop Handler that updates UI * Add images to their own file to shrink OmoteUI * Allow Wifi to be turned off with the macro * Update Battery Update Task instead of a time based check and update * Clean up abstract interface move defenitions out of hardwareRevX.hpp into cpp * reorder HardwareRevX functions * Add comment blocks to top of headers --------- Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
2023-07-31 14:28:10 -04:00
public:
enum class WakeReason { RESET, IMU, KEYPAD };
static std::shared_ptr<HardwareRevX> getInstance();
Add platform io sim (#31) * Lower default SPI Clock Lowered the default SPI clock as some displays might show glitches with the SPI frequency set above 40MHz. * Added missing library components Added the missing library symbols, footprints and 3D-models. These are all in a project-specific library called "omoteLib" (#19) * Implement MQTT publish in HardwareRevX Change-Id: I7b6955a662716f83dd8daf34128a353efa26bf80 * add batteryStatus info and allow access to it through the interface. Change-Id: Ieb748b1478d532f52ffff9edc783de3cbcf9f303 * rename hardwareAbstractionInterface Change-Id: I39a9bcd7fc4d92b271a40a869faae7870d6d88a1 * rename HardwareAbstractionInterface files Change-Id: Ifb6a96c38da61cb80aabc6c929e392a2fc91cf29 * fixed a typo * Re work directory structure to support new architecture Still need to get the Sim building * lvgl simulator working. * put init code into HardwareSimulator Class * ensure all targets build remove unused assets.c add new github actions that reflect new simulator * clean up build defines by using platform.ini to override default lv_config. remove unneeded include directory. Change-Id: Id63baa80dae89977d239a539b5db9ff67266e1d6 * Fix ESP32 Windows build after battling escape characters. Add esp32 Windows target to Actions. * Fixed screen height - corrected the SCREEN_HEIGHT - small graphical changes in OmoteUI to make it look like in the main branch --------- Co-authored-by: Max <Max-MKA@web.de> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com> Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com>
2023-08-11 18:16:48 -04:00
static std::weak_ptr<HardwareRevX> getRefrence() { return getInstance(); }
Lay the ground work for a hardware abstraction layer (#15) * Pull out OmoteUI into its own hpp/cpp that only controls UI/UX Added HardwareAbstractionInterface to allow UI to be decoupled Add OmoteUI class/Header to visual studio solution Bump the compiler to c++17 for std::clamp * code format update visual studio solution to build all versions properly Pull pin defs into config file use config file to allow USE_SIMULATOR checks in OmoteUI this will allow the sim to compile in specific code within the UI * put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL. Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d * pull Prefrences, IMU interrupt and sleep into the hardware class Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125 * pull in touch screen, IMU and slow screen wake into hardware Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376 * Pull wifi and IR into Hardware RevX pull last bit of global variables into hardware rev * un public everything * clean up simulator build * rename loop handler reorder setup to better match the origional main * Add Loop Handler that updates UI * Add images to their own file to shrink OmoteUI * Allow Wifi to be turned off with the macro * Update Battery Update Task instead of a time based check and update * Clean up abstract interface move defenitions out of hardwareRevX.hpp into cpp * reorder HardwareRevX functions * Add comment blocks to top of headers --------- Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
2023-07-31 14:28:10 -04:00
// HardwareAbstract
Lay the ground work for a hardware abstraction layer (#15) * Pull out OmoteUI into its own hpp/cpp that only controls UI/UX Added HardwareAbstractionInterface to allow UI to be decoupled Add OmoteUI class/Header to visual studio solution Bump the compiler to c++17 for std::clamp * code format update visual studio solution to build all versions properly Pull pin defs into config file use config file to allow USE_SIMULATOR checks in OmoteUI this will allow the sim to compile in specific code within the UI * put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL. Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d * pull Prefrences, IMU interrupt and sleep into the hardware class Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125 * pull in touch screen, IMU and slow screen wake into hardware Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376 * Pull wifi and IR into Hardware RevX pull last bit of global variables into hardware rev * un public everything * clean up simulator build * rename loop handler reorder setup to better match the origional main * Add Loop Handler that updates UI * Add images to their own file to shrink OmoteUI * Allow Wifi to be turned off with the macro * Update Battery Update Task instead of a time based check and update * Clean up abstract interface move defenitions out of hardwareRevX.hpp into cpp * reorder HardwareRevX functions * Add comment blocks to top of headers --------- Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
2023-07-31 14:28:10 -04:00
virtual void init() override;
virtual void debugPrint(const char* fmt, ...) override;
virtual std::shared_ptr<BatteryInterface> battery() override;
virtual std::shared_ptr<DisplayAbstract> display() override;
virtual std::shared_ptr<wifiHandlerInterface> wifi() override;
/// @brief To be ran in loop out in main
// TODO move to a freertos task
Lay the ground work for a hardware abstraction layer (#15) * Pull out OmoteUI into its own hpp/cpp that only controls UI/UX Added HardwareAbstractionInterface to allow UI to be decoupled Add OmoteUI class/Header to visual studio solution Bump the compiler to c++17 for std::clamp * code format update visual studio solution to build all versions properly Pull pin defs into config file use config file to allow USE_SIMULATOR checks in OmoteUI this will allow the sim to compile in specific code within the UI * put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL. Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d * pull Prefrences, IMU interrupt and sleep into the hardware class Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125 * pull in touch screen, IMU and slow screen wake into hardware Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376 * Pull wifi and IR into Hardware RevX pull last bit of global variables into hardware rev * un public everything * clean up simulator build * rename loop handler reorder setup to better match the origional main * Add Loop Handler that updates UI * Add images to their own file to shrink OmoteUI * Allow Wifi to be turned off with the macro * Update Battery Update Task instead of a time based check and update * Clean up abstract interface move defenitions out of hardwareRevX.hpp into cpp * reorder HardwareRevX functions * Add comment blocks to top of headers --------- Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
2023-07-31 14:28:10 -04:00
void loopHandler();
protected:
// Init Functions to setup hardware
void initIO();
void restorePreferences();
void slowDisplayWakeup();
void setupIMU();
void setupIR();
void activityDetection();
void enterSleep();
void configIMUInterrupts();
// Tasks
void startTasks();
private:
HardwareRevX();
Lay the ground work for a hardware abstraction layer (#15) * Pull out OmoteUI into its own hpp/cpp that only controls UI/UX Added HardwareAbstractionInterface to allow UI to be decoupled Add OmoteUI class/Header to visual studio solution Bump the compiler to c++17 for std::clamp * code format update visual studio solution to build all versions properly Pull pin defs into config file use config file to allow USE_SIMULATOR checks in OmoteUI this will allow the sim to compile in specific code within the UI * put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL. Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d * pull Prefrences, IMU interrupt and sleep into the hardware class Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125 * pull in touch screen, IMU and slow screen wake into hardware Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376 * Pull wifi and IR into Hardware RevX pull last bit of global variables into hardware rev * un public everything * clean up simulator build * rename loop handler reorder setup to better match the origional main * Add Loop Handler that updates UI * Add images to their own file to shrink OmoteUI * Allow Wifi to be turned off with the macro * Update Battery Update Task instead of a time based check and update * Clean up abstract interface move defenitions out of hardwareRevX.hpp into cpp * reorder HardwareRevX functions * Add comment blocks to top of headers --------- Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
2023-07-31 14:28:10 -04:00
std::shared_ptr<Battery> mBattery;
std::shared_ptr<Display> mDisplay;
std::shared_ptr<wifiHandler> mWifiHandler;
Lay the ground work for a hardware abstraction layer (#15) * Pull out OmoteUI into its own hpp/cpp that only controls UI/UX Added HardwareAbstractionInterface to allow UI to be decoupled Add OmoteUI class/Header to visual studio solution Bump the compiler to c++17 for std::clamp * code format update visual studio solution to build all versions properly Pull pin defs into config file use config file to allow USE_SIMULATOR checks in OmoteUI this will allow the sim to compile in specific code within the UI * put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL. Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d * pull Prefrences, IMU interrupt and sleep into the hardware class Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125 * pull in touch screen, IMU and slow screen wake into hardware Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376 * Pull wifi and IR into Hardware RevX pull last bit of global variables into hardware rev * un public everything * clean up simulator build * rename loop handler reorder setup to better match the origional main * Add Loop Handler that updates UI * Add images to their own file to shrink OmoteUI * Allow Wifi to be turned off with the macro * Update Battery Update Task instead of a time based check and update * Clean up abstract interface move defenitions out of hardwareRevX.hpp into cpp * reorder HardwareRevX functions * Add comment blocks to top of headers --------- Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
2023-07-31 14:28:10 -04:00
// IMU Motion Detection
LIS3DH IMU = LIS3DH(I2C_MODE, 0x19); // Default constructor is I2C, addr 0x19.
int standbyTimer = SLEEP_TIMEOUT;
int motion = 0;
WakeReason wakeup_reason;
Preferences preferences;
bool wakeupByIMUEnabled = true;
byte currentDevice = 1; // Current Device to control (allows switching
// mappings between devices)
// IR declarations
IRsend IrSender = IRsend(IR_LED, true);
IRrecv IrReceiver = IRrecv(IR_RX);
// Keypad declarations
static const byte ROWS = 5; // four rows
static const byte COLS = 5; // four columns
// define the symbols on the buttons of the keypads
char hexaKeys[ROWS][COLS] = {
{'s', '^', '-', 'm', 'r'}, // source, channel+, Volume-, mute, record
{'i', 'r', '+', 'k', 'd'}, // info, right, Volume+, OK, down
{'4', 'v', '1', '3', '2'}, // blue, channel-, red, yellow, green
{'>', 'o', 'b', 'u', 'l'}, // forward, off, back, up, left
{'?', 'p', 'c', '<', '='} // ?, play, config, rewind, stop
};
byte rowPins[ROWS] = {SW_A, SW_B, SW_C, SW_D,
SW_E}; // connect to the row pinouts of the keypad
byte colPins[COLS] = {SW_1, SW_2, SW_3, SW_4,
SW_5}; // connect to the column pinouts of the keypad
Keypad customKeypad =
Keypad(makeKeymap(hexaKeys), rowPins, colPins, ROWS, COLS);
byte keyMapTechnisat[ROWS][COLS] = {{0x69, 0x20, 0x11, 0x0D, 0x56},
{0x4F, 0x37, 0x10, 0x57, 0x51},
{0x6E, 0x21, 0x6B, 0x6D, 0x6C},
{0x34, 0x0C, 0x22, 0x50, 0x55},
{'?', 0x35, 0x2F, 0x32, 0x36}};
byte virtualKeyMapTechnisat[10] = {0x1, 0x2, 0x3, 0x4, 0x5,
Add platform io sim (#31) * Lower default SPI Clock Lowered the default SPI clock as some displays might show glitches with the SPI frequency set above 40MHz. * Added missing library components Added the missing library symbols, footprints and 3D-models. These are all in a project-specific library called "omoteLib" (#19) * Implement MQTT publish in HardwareRevX Change-Id: I7b6955a662716f83dd8daf34128a353efa26bf80 * add batteryStatus info and allow access to it through the interface. Change-Id: Ieb748b1478d532f52ffff9edc783de3cbcf9f303 * rename hardwareAbstractionInterface Change-Id: I39a9bcd7fc4d92b271a40a869faae7870d6d88a1 * rename HardwareAbstractionInterface files Change-Id: Ifb6a96c38da61cb80aabc6c929e392a2fc91cf29 * fixed a typo * Re work directory structure to support new architecture Still need to get the Sim building * lvgl simulator working. * put init code into HardwareSimulator Class * ensure all targets build remove unused assets.c add new github actions that reflect new simulator * clean up build defines by using platform.ini to override default lv_config. remove unneeded include directory. Change-Id: Id63baa80dae89977d239a539b5db9ff67266e1d6 * Fix ESP32 Windows build after battling escape characters. Add esp32 Windows target to Actions. * Fixed screen height - corrected the SCREEN_HEIGHT - small graphical changes in OmoteUI to make it look like in the main branch --------- Co-authored-by: Max <Max-MKA@web.de> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com> Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com>
2023-08-11 18:16:48 -04:00
0x6, 0x7, 0x8, 0x9, 0x0};
Lay the ground work for a hardware abstraction layer (#15) * Pull out OmoteUI into its own hpp/cpp that only controls UI/UX Added HardwareAbstractionInterface to allow UI to be decoupled Add OmoteUI class/Header to visual studio solution Bump the compiler to c++17 for std::clamp * code format update visual studio solution to build all versions properly Pull pin defs into config file use config file to allow USE_SIMULATOR checks in OmoteUI this will allow the sim to compile in specific code within the UI * put pin mode config into hardwarerevX class along with some other hardware things. Still lots of work to pull everything into the HAL. Change-Id: If3cacc43d43670b0ff2233140b1cff66a4aeb48d * pull Prefrences, IMU interrupt and sleep into the hardware class Change-Id: I082ae086ed70306789df80eafce8870a5cdfd125 * pull in touch screen, IMU and slow screen wake into hardware Change-Id: I61b49a6d0551463becbc3bdf1418ac9fde9d9376 * Pull wifi and IR into Hardware RevX pull last bit of global variables into hardware rev * un public everything * clean up simulator build * rename loop handler reorder setup to better match the origional main * Add Loop Handler that updates UI * Add images to their own file to shrink OmoteUI * Allow Wifi to be turned off with the macro * Update Battery Update Task instead of a time based check and update * Clean up abstract interface move defenitions out of hardwareRevX.hpp into cpp * reorder HardwareRevX functions * Add comment blocks to top of headers --------- Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com> Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
2023-07-31 14:28:10 -04:00
static std::shared_ptr<HardwareRevX> mInstance;
};