Commit graph

16 commits

Author SHA1 Message Date
MatthewColvin
160114f54c move from constructing keypress abstract with handler into setting the handler so that it can be set by the UI. 2023-09-29 15:27:54 -05:00
MatthewColvin
414f711373 Add KeyPress Abstract and a KeyPress Simulator
as beginning stages for forwarding key events to the UI.
2023-09-29 11:52:48 -05:00
MatthewColvin
f5b7b7bc5f Merge remote-tracking branch 'upstream/abstraction' into UIRefactor 2023-09-17 19:45:03 -05:00
Paul Hortiatis
59897369ec
Fixing settings in the abstraction branch (#39)
* Fixing settings

* updating the simulator
2023-09-17 12:14:39 +02:00
Matthew Colvin
6a78c4cfa1
Refine and implement hardware interface (#37) 2023-09-14 06:34:04 +02:00
Matthew Colvin
4a1eb8abfa Added ability for sim to simulate brightness and battery along with displaying it via the title. 2023-09-09 21:47:36 -04:00
Matthew Colvin
23fedd8052 move construction of Hardware sim components
to member init list
2023-09-09 21:47:36 -04:00
Matthew Colvin
65162049b3 convert notification driven battery to lvgl timer based polling
using new poller class to simplify the battery interface and
downstream usages of battery.

tweaked poller destructor and remove the default constructor
in preference of using a unique pointer

convert simulator to use a std::thread for lvgl Tick api because
the SDL thread sleep was not true to time. (and is simplified the code...)
2023-09-09 21:47:36 -04:00
Matthew Colvin
92c559df5e rework battery Interface and downstream usages of battery 2023-09-09 21:47:04 -04:00
Thomas Bittner
43a930d7a8 Updated simulator to support new wifi selection UI 2023-09-09 21:47:04 -04:00
Matthew Colvin
7a9dc1d93d Implement Simulator Display Abstract without public function support. 2023-09-09 21:47:04 -04:00
Matthew Colvin
5731148bf6 Turn Display Interface into a singleton Abstract class that can do the registration of callbacks to LVGL and allow implementers of the abstract to support LVGL. 2023-09-09 21:47:04 -04:00
Matthew Colvin
d2051daf8b ensure all targets build
remove unused assets.c
add new github actions that reflect new simulator
2023-09-09 21:44:46 -04:00
Matthew Colvin
4185ff3bb6 put init code into HardwareSimulator Class 2023-09-09 21:44:46 -04:00
Matthew Colvin
5b1228b167 Re work directory structure to support new architecture
Still need to get the Sim building
2023-09-09 21:44:46 -04:00
Matthew Colvin
7a9ee138db
Add platform io sim (#31)
* Lower default SPI Clock

Lowered the default SPI clock as some displays might show glitches with the SPI frequency set above 40MHz.

* Added missing library components

Added the missing library symbols, footprints and 3D-models. These are all in a project-specific library called "omoteLib" (#19)

* Implement MQTT publish in HardwareRevX

Change-Id: I7b6955a662716f83dd8daf34128a353efa26bf80

* add batteryStatus info and allow access to it through the interface.

Change-Id: Ieb748b1478d532f52ffff9edc783de3cbcf9f303

* rename hardwareAbstractionInterface

Change-Id: I39a9bcd7fc4d92b271a40a869faae7870d6d88a1

* rename HardwareAbstractionInterface files

Change-Id: Ifb6a96c38da61cb80aabc6c929e392a2fc91cf29

* fixed a typo

* Re work directory structure to support new architecture

Still need to get the Sim building

* lvgl simulator working.

* put init code into HardwareSimulator Class

* ensure all targets build
remove unused assets.c
add new github actions that reflect new simulator

* clean up build defines by using platform.ini to override default lv_config.
remove unneeded include directory.

Change-Id: Id63baa80dae89977d239a539b5db9ff67266e1d6

* Fix ESP32 Windows build after battling escape characters.
Add esp32 Windows target to Actions.

* Fixed screen height

- corrected the SCREEN_HEIGHT
- small graphical changes in OmoteUI to make it look like in the main branch

---------

Co-authored-by: Max <Max-MKA@web.de>
Co-authored-by: Matthew Colvin <Matthew.Colvin@garmin.com>
Co-authored-by: Matthew Colvin <35540398+Mc067415@users.noreply.github.com>
2023-08-12 00:16:48 +02:00